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  1. #1
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Garnix View Post
    In most cases, simplification is good. It doesn't make things easier, it makes them simpler and less convoluted.
    Some people like convoluted gameplay, but they are clearly the minority. Maybe you will get "ARR/HW classic" at some point
    A lot of the same things they changed really aged poorly...
    I dunno, I could have done with a refresh of Toto Rak that didn't turn it into.... three completely unthreatening health pinata trash packs plus a boring, no mechanics boss three times in a row. Nobody is going to miss the slowing floor sludge, but getting rid of the photocells, the poison bombs, and the web walls that sucked you in completely deleted all sense of flavor from that place. It was like grouping up to fight level 5 field mobs.
    (6)

  2. #2
    Player
    Broken_Wind's Avatar
    Join Date
    Jul 2021
    Posts
    135
    Character
    Broken Wind
    World
    Zurvan
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Semirhage View Post
    I dunno, I could have done with a refresh of Toto Rak that didn't turn it into.... three completely unthreatening health pinata trash packs plus a boring, no mechanics boss three times in a row. Nobody is going to miss the slowing floor sludge, but getting rid of the photocells, the poison bombs, and the web walls that sucked you in completely deleted all sense of flavor from that place. It was like grouping up to fight level 5 field mobs.
    The last boss definitely has a mechanic, put the mini bosses are pointless. much like in Tam Tara

    The sludge before was why it was the worst dungeon, the overall boringness of it now keeps it the worst. You just wont groan as loudly when you get it

    Haukke and Copperbell are the winners of the revamp.
    Not requiring return plus the charm > petrify on last boss is neat and at least feels bad to fail even if its still inconsequential
    And the copperbell bosses were awful. The slime had a good idea executed badly but the other two were pure trash
    (1)

  3. #3
    Player
    Denji's Avatar
    Join Date
    Sep 2013
    Posts
    894
    Character
    Daddy Milkers
    World
    Behemoth
    Main Class
    Marauder Lv 86
    Quote Originally Posted by Broken_Wind View Post
    The last boss definitely has a mechanic, put the mini bosses are pointless. much like in Tam Tara

    The sludge before was why it was the worst dungeon, the overall boringness of it now keeps it the worst. You just wont groan as loudly when you get it

    Haukke and Copperbell are the winners of the revamp.
    Not requiring return plus the charm > petrify on last boss is neat and at least feels bad to fail even if its still inconsequential
    And the copperbell bosses were awful. The slime had a good idea executed badly but the other two were pure trash
    the first boss of copperbell is just me spamming the "/doze motion" emote 500 times

    2nd boss was pulling teeth as i would scream myself hoarse telling people to stop attacking the frickin' bomb.

    the 3rd boss was annoying not because people sometimes didn't know just to burn the main boss but because even old tanks would never pull the boss away from the rocky spot and would make poor monks and dragoons jump and hop over rough terrain to do their positonals.
    (1)

  4. #4
    Player Darthgummibear's Avatar
    Join Date
    Aug 2021
    Posts
    852
    Character
    Angrypillow Duvall
    World
    Marilith
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Garnix View Post
    In most cases, simplification is good. It doesn't make things easier, it makes them simpler and less convoluted.
    Some people like convoluted gameplay, but they are clearly the minority. Maybe you will get "ARR/HW classic" at some point
    A lot of the same things they changed really aged poorly...
    Tell that to WoW that has nothing left but a giant echo chamber.
    (1)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Garnix View Post
    In most cases, simplification is good. It doesn't make things easier, it makes them simpler and less convoluted.
    Consider, though:

    What is a rotation? Complexity "for the sake of complexity (that ends up being enjoyable to many)".
    What is job choice? Complexity "for the sake of complexity (that ends up being enjoyable to many)".
    What are mechanics? Complexity "for the sake of complexity (that ends up being enjoyable to many)".

    When outright removing things to do or worth doing, you're no longer just making things "simpler" or "less convoluted". You're literally reducing what's available in that content.

    If that thing, in itself, happened to be unenjoyable to a majority of players even after their having learned how to handle it, then by all means, toss it. (I'd make that case for the goop in Toto-rak, if only because the removal of the game's Z axis (in late ARR, iirc) made it impossible to jump over it anyways, giving us no way to handle it.)

    But when it was enjoyable for those who figured it out, and didn't require much frustration to get to that point anyways? (See, for instance, the poison puddles on the Brayflox final boss, though ilvl and potency inflation over time has largely rendered it only a very soft mechanic.) That sort of thing shouldn't be removed just for the sake of simplification. It can be replaced with something more interesting, sure, but there's no reason to simply flatten or streamline interesting (at least to many) mechanics.
    (0)

  6. #6
    Player
    Broken_Wind's Avatar
    Join Date
    Jul 2021
    Posts
    135
    Character
    Broken Wind
    World
    Zurvan
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Darthgummibear View Post
    The gross over-simplification of legacy content honestly worries me. When you look at the growing trend of job simplification, It's indicative of a desire to dumb down the game across the board to appeal to the lowest common denominator. I saw the same thing with happen with WoW and it pisses me off that they aren't learning from other's mistakes.
    I don't think its appealing to the lowest common denominator

    I have met very few people that say they want easy mode, yet I have met hundreds of people that get pissy when there is a bit of adversity because someone else isn't on their level
    Thats who these changes are trying to appease.
    (3)

  7. #7
    Player

    Join Date
    Jan 2022
    Posts
    65
    Quote Originally Posted by Darthgummibear View Post
    The gross over-simplification of legacy content honestly worries me. When you look at the growing trend of job simplification, It's indicative of a desire to dumb down the game across the board to appeal to the lowest common denominator. I saw the same thing with happen with WoW and it pisses me off that they aren't learning from other's mistakes.
    Remember when the game was hard and taught people how to play the game by having punching bags with mechanics you could ignore completely.

    All reworked bosses have now mechanics every players has to pay attention.
    (0)

  8. #8
    Player
    Broken_Wind's Avatar
    Join Date
    Jul 2021
    Posts
    135
    Character
    Broken Wind
    World
    Zurvan
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Scaramouche View Post
    Remember when the game was hard and taught people how to play the game by having punching bags with mechanics you could ignore completely.

    All reworked bosses have now mechanics every players has to pay attention.
    I wouldnt be surprised if the strat for Copperbell becomes ignore mechanics and burn bosses. It doesnt really hurt much to fail them
    (0)

  9. #9
    Player
    ryouma17's Avatar
    Join Date
    Aug 2012
    Posts
    910
    Character
    Haven Belle
    World
    Excalibur
    Main Class
    Summoner Lv 100
    i really enjoy the 2.0 story dungeon reworks, only real complaints i have with it is

    1.why did they rework every story dungeon and yet sastasha is the same old garbage its always been
    2.why did they rework a small part of the 2nd area in dzemael and not change anything else about that dungeon and why didnt the non story dungeons get reworked halatali could sure use it
    (3)

  10. #10
    Player
    RobynDaBank's Avatar
    Join Date
    Sep 2021
    Location
    Wraeclast
    Posts
    1,521
    Character
    Hope Sunflame
    World
    Twintania
    Main Class
    White Mage Lv 100
    Castrum Meridianum is great. Nothing but praise for that rework.
    (2)
    Mortal Fist

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