A message to my fellow tanks: your job is not over after the pull. You are still tanking throughout the whole fight. Even GNB is just pretending to be a DPS
A message to my fellow tanks: your job is not over after the pull. You are still tanking throughout the whole fight. Even GNB is just pretending to be a DPS


If anything, I'd say cones (or lines) should be part 2 of the AOE combo, just not part 1. I'm not wholly against the idea of them, but, on the rare occasion I'd ever tank, years ago, I always missed picking up more stuff on WAR for not knowing/judging the cone accurately, or a pack being just a little too spread out.
If you had practiced more with it, I guarantee you would have ended up liking it better as the first hit in a combo. Not that it matters that much just for picking up mobs, combo or not. But doing it first let you pull a large spread out pack very comfortably on that very first GCD, if you have gap closer unlocked start with it, switch to another target and position across from them, boom, all mobs are on you now. If you're synced down below having it unlocked, this works just as well with tomahawk instead of the gap closer, AoE coming out on the 2nd GCD, still no time wasted running around to grab all the emnityIf anything, I'd say cones (or lines) should be part 2 of the AOE combo, just not part 1. I'm not wholly against the idea of them, but, on the rare occasion I'd ever tank, years ago, I always missed picking up more stuff on WAR for not knowing/judging the cone accurately, or a pack being just a little too spread out.
Only possible with the cone's extra 3y length from point of origin
Why would you want the skill with greater range so long as mobs are in front of you to come after the engage (in which all mobs are necessarily in front of you)? Keep the better engage tool first, and the lower-range but faintly more lenient tool second.If anything, I'd say cones (or lines) should be part 2 of the AOE combo, just not part 1. I'm not wholly against the idea of them, but, on the rare occasion I'd ever tank, years ago, I always missed picking up more stuff on WAR for not knowing/judging the cone accurately, or a pack being just a little too spread out.
Let's not pretend appropriate targeting is hard or gets in the way of movement. The two also "snapshot" to the very same degree. And both need only ANY part of the target's hitring to be within that area of attack, meaning it's a whole lot harder for conals to miss enemies to your immediate sides than it might first appear (at least, if one never bothered to check for floating damage text).Why would anyone think the Cone AoEs in this game are good? Circle AoEs don't require a target, can be spammed to hit mobs without interrupting your movement while doing the pull, and even if you didn't have those prior factors involved, they snapshot behind you while you're moving and still hit in front of you as you're picking mobs up, so they wind up hitting more mobs than a cone would with less total attacks.
As such, there's only one real difference between conal AoEs and radial AoEs: Radial AoEs sacrifice 3 yalms range and ~48 square yalms (at a 150-degree cone) area in FRONT of you to be able to also hit BEHIND you.
That can only be positive if you have enemies behind you... which is entirely within your ability to prevent. You're spending all that on the assumption you'd otherwise fail an exceedingly easy task.
Last edited by Shurrikhan; 04-24-2022 at 04:05 PM.
It's also entirely within your ability to ensure, by positioning yourself in the centre of the pack. It's not difficult.As such, there's only one real difference between conal AoEs and radial AoEs: Radial AoEs sacrifice 3 yalms range and ~48 square yalms (at a 150-degree cone) area in FRONT of you to be able to also hit BEHIND you.
That can only be positive if you have enemies behind you... which is entirely within your ability to prevent. You're spending all that on the assumption you'd otherwise fail an exceedingly easy task.
Enemies typically cluster in a circle, not a triangle.
I have never, not once, had an issue hitting every mob in a pull with a radial AoE, other than the obvious ranged enemies who you need to kite around a corner, but that's true for cones as well. This argument assumes that PLD, DRK and GNB have all been failing to tank for the entire time they've been in the game.
Last edited by Seraphor; 04-24-2022 at 06:26 PM.
What part of my post remotely says that it's hard to hit something with a radial AoE?It's also entirely within your ability to ensure, by positioning yourself in the centre of the pack. It's not difficult.
Enemies typically cluster in a circle, not a triangle.
I have never, not once, had an issue hitting every mob in a pull with a radial AoE, other than the obvious ranged enemies who you need to kite around a corner, but that's true for cones as well. This argument assumes that PLD, DRK and GNB have all been failing to tank for the entire time they've been in the game.
Once gathered, you're going to hit them all, with no effort beyond selecting a target not way off to a near edge, regardless of whether you use a radial, conal, or linear AoE. The difference is merely range. Conals have 60% more range. Linear AoEs have 100% more range.there's only one real difference between conal AoEs and radial AoEs: Radial AoEs sacrifice 3 yalms range and ~48 square yalms (at a 150-degree cone) area in FRONT of you to be able to also hit BEHIND you.
That can only be positive if you have enemies behind you... which is entirely within your ability to prevent. You're spending all that on the assumption you'd otherwise fail an exceedingly easy task.





As a DD/Healer, my job would go smoother if all the tanks had at least one step of their AoE combos as a cone AoE because then they wouldn't park in the middle of a pack with enemies spread out on four sides of them. Cones encourage a tank to run out to the side of the pack, which gathers them tighter than if the tank just stands in the middle spamming circles. If the mobs aren't gathered tightly enough, I can't hit them all. I can make certain adjustments to hit more targets but that's only manageable to a point. Spells with a 5y radius don't really hit that large an area.
If only there were more DPS and healers like you who noticed and APPRECIATED the work I was putting in to keep the mobs not only on me, but grouped up and facing away from you as well. I'm convinced non of this would be happening if it weren't for a vocal minority of players trying out WAR and not getting the point.As a DD/Healer, my job would go smoother if all the tanks had at least one step of their AoE combos as a cone AoE because then they wouldn't park in the middle of a pack with enemies spread out on four sides of them. Cones encourage a tank to run out to the side of the pack, which gathers them tighter than if the tank just stands in the middle spamming circles.... Spells with a 5y radius don't really hit that large an area.

I imagine most DPS with line AoEs appreciate it, even if they don't understand the cause of the superior positioning. I for sure did when I was still playing DRG.If only there were more DPS and healers like you who noticed and APPRECIATED the work I was putting in to keep the mobs not only on me, but grouped up and facing away from you as well. I'm convinced non of this would be happening if it weren't for a vocal minority of players trying out WAR and not getting the point.
Today I was forced to play Warrior with my friends on the new dungeon. I hated it please bring back cone.
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