I have to disagree with this system being a decent system when it’s difficult for even half of the playerbase to have access to it for…reasons. And the developers keep putting bandaid after bandaid on this ward system, but they’re slowing finding out that nothing they do to preserve the wards will really make the issues go away. I think at this point they’re operating more off of sunk cost fallacy than anything else. A combination of wards + instanced housing seems like a decent middle ground for people that want the ward/neighborhood feeling while also allowing everyone to have access to the feature should they desire it. And, clearly, the desire for housing in this game is fairly high.
Some math of my own on estimated rates of housing per player—
Number of plots in a ward (main- and sub-division): 60
Number of wards in a housing area: 24
Total number of plots per housing area: 1,440
Number of housing areas on a server: 5
Total number of houses per server: 7,200
Total number of servers: 73
Total number of housing plots available in the game: 525,600
Total active population estimate per most recent LuckyBancho census was around 1.7 million active players. While some of these are likely alts—525,600 houses divided by an estimated 1.7 million players means that only 30.91% of these players will own a house if we are only looking at private housing. But since the FC/personal split with the wards, combined with grandfathering those who already owned multiple plots and with people like those in the OP’s screenshots with multiple service accounts buying houses as shell FCs, even less players get houses.
Even if we took the active playerbase down to a million and assume 700,000 of those active characters are alts (which is unlikely but we’ll stack the deck more in favor of this argument), we’re just barely over the 50% mark for each active player to own a house. And this says nothing about new people joining, which seems to be at a higher rate than old players leaving. One can, of course, argue that not everyone wants a house—but are we going to seriously try and argue that that number of players is 50% or more? Without some further research, we can’t really back this up. Based on the amount of complaints I see on various platforms, I would argue more that more than 50% of players would like a personal house in this game.
The alternatives to personal housing are laughable at best: apartments are just more expensive FC rooms that don’t offer players anything special or different for the 500,000 price tag attached to them. They were a disappointment since launch, but the developers seem content to leave them as is versus trying to find ways to improve or expand them. Instead they cite that they “weren’t meant to be expanded” and expect everyone to be okay with that. I don’t think Island Sanctuary will offer any decent instanced housing alternative either, but this is just my opinion.
Yep. FFXIV housing is so good that not even half of the active playerbase get to participate in it for arbitrary reasons.
EDIT: Out of posts for the day it seems, but I do love how the response to valid criticism of this game with regards to any aspect is just:
How unfortunate that I have no interest in playing WoW. It doesn’t even appeal to me at a basic aesthetics level. I’d rather play FFXIV.
I don’t know anything about WoW or its housing system. The game itself doesn’t matter to me since I don’t play it, and I have no desire to play it. I don’t really care if “30 to 50% of all houses” are hardly ever used. It’s not the game I play. FFXIV is. And there is no valid reason for housing to be in the state that its in. There’s no valid reason that every player can’t have instanced housing of some kind that aren’t just crappy, more-expensive FC rooms. The only decent reason the developers have given is “server limitations” with regards to shortages caused by the pandemic—but those aren’t going to last forever. Eventually things will return to a relative normal, and the issues with housing will still be there. Likely far more exacerbated given the growth of the game since pre-Shadowbringers and if that continues.
The housing in this game has always been broken, and the developers need to seriously consider alternatives to fix the supply and demand issue. It’s clear that whatever bandaids they keep putting on the bullet wound that is Housing in this game are failing to staunch the flow even in the slightest.



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