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  1. #41
    Player
    Ranhansha's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    315
    Character
    Ranhansha Ootsuki
    World
    Ragnarok
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Krotoan View Post
    .. harder than you think.
    Ten years hard?
    (1)

  2. #42
    Player
    Broken_Wind's Avatar
    Join Date
    Jul 2021
    Posts
    135
    Character
    Broken Wind
    World
    Zurvan
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Ranhansha View Post
    Ten years hard?
    Dude. See a doctor already.
    (0)

  3. #43
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Ranhansha View Post
    Ten years hard?
    Reworking the entire basis of the item system hard, fundamentally changing how the game works and involving likely near ARR level reworks.


    Can you see why they've not picked this avenue? I can.
    (1)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  4. #44
    Player
    Broken_Wind's Avatar
    Join Date
    Jul 2021
    Posts
    135
    Character
    Broken Wind
    World
    Zurvan
    Main Class
    Ninja Lv 50
    A GW2 style system for crafting mats would be the single best QoL imaginable for the game
    They would lose some money on retainers, but I think most people that have 4+ retainers would still keep extra because retainers are useful for more than storage
    (2)

  5. #45
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Hysorn View Post
    Recently started leveling crafting and gathering jobs and uuh... Holy crap, I knew that managing inventory was kinda hard in this game before but now it's neigh impossible, would be nice we have a second inventory exclusively for materials.
    paid retainers
    (1)

  6. #46
    Player
    Ranhansha's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    315
    Character
    Ranhansha Ootsuki
    World
    Ragnarok
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Krotoan View Post
    Reworking the entire basis of the item system hard, fundamentally changing how the game works and involving likely near ARR level reworks.


    Can you see why they've not picked this avenue? I can.
    Yeah, I already said why I think they don't do it. It might be difficult, but in the long run it's the best for the game. Yoshi-P said he wants to work in the game for another 10 years. Does that mean he wants a broken code for 20 years? Cool.

    Quote Originally Posted by Broken_Wind View Post
    Dude. See a doctor already.
    So much for being civilised. Reasoning seems impossible with this one.
    (3)

  7. #47
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Ranhansha View Post
    Yeah, I already said why I think they don't do it. It might be difficult,
    ... you were the one who said "how hard can it be?".

    Hard enough that the developers have not been able to get approval to rework the entire game again.
    (1)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  8. #48
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,026
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Seraphor View Post
    Yes that's what a retainer is, an inventory that's not accessible in high server load contexts.
    We can't have more retainers, or similar styled ancillary inventories, without uprooting the subscription model and costing SE a load of income.
    While it does make sense that they'd probably be hesitant to add another free retainer and instantly wipe off that much money they are currently earning, they are adding some amount of ancillary inventory in the form of extra glamour dresser slots. If they do give us an additional 400 slots in 6.2 as they previously indicated they would, that's going to be more than two retainers' worth of inventory space that can be cleared out.


    Quote Originally Posted by MicahZerrshia View Post
    It's actually different in many cases since crafting materials are automatically sorted into the crafting bag and not your inventory. Which is something that cannot be done with retainers and also helps take away some of that server stress they are so concerned about since ppl are generally carrying around less junk. They also have dedicated slots for various items instead of just a flat 80 items each. So, it's similar, but its really not the same. It's storage yes, but very different from a technical sense.
    Youre assuming that crafting items could go into another place and somehow be treated more efficiently than standard inventory, but I don't think it's possible.

    The closest thing we have to what you're asking for is the armoury chest, but it's not any more efficient at storing things, and also if you need to craft something with a gear piece as an ingredient then it has to be in your main inventory. It's like the crafting ingredient menu can't see it if it's in the armoury chest.

    From what they've said in the past about the unfeasibility of a tackle box, I don't think it could store things any more efficiently than main inventory – still one slot per item, with a limit on how many things can go in, except now those slots are walled off to only hold one type of item instead of general-purpose slots with the same degree of being accessed anywhere.


    Quote Originally Posted by Jin- View Post
    Quest item inventory is way too large and just waste of "server space" or whatever they use as an excuse. Why can't that be repurposed to store tokens etc...

    I've played since 2014 and never even filled the first row there
    As I wrote earlier, the quest item "inventory" is an illusion and the items just appear there when the relevant quest is active. You can't actually put items in those illusory slots.
    (1)

  9. #49
    Player
    Broken_Wind's Avatar
    Join Date
    Jul 2021
    Posts
    135
    Character
    Broken Wind
    World
    Zurvan
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Ranhansha View Post
    Yeah, I already said why I think they don't do it. It might be difficult, but in the long run it's the best for the game. Yoshi-P said he wants to work in the game for another 10 years. Does that mean he wants a broken code for 20 years? Cool.



    So much for being civilised. Reasoning seems impossible with this one.
    Reasoning? Its a joke....
    (0)

  10. #50
    Player
    Zaniel's Avatar
    Join Date
    Dec 2021
    Posts
    381
    Character
    Zaniel Taephen
    World
    Sophia
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Seraphor View Post
    I'd just be happy if crafting (and fishing) could pull from the chocobo saddlebag. It's always available when you can craft(/fish) anyway. I'm sure there's technical issues in getting the two databases to communicate in the right way, but I doubt it's insurmountable.
    You'd be surprised, inventory databases often sit at the bottom of a giant pyramid of code in MMOs; look at the headaches the backpack system gave the devs over in WoW, they spent two decades trying to upgrade it to no success and had to go through all sorts of mad smoke and mirrors to roundabout their own programming to give players more bag-space. It seems simple because you know, "iTs JuSt FiElDs In A dAtAbAse!11!", but it is often the hardest most entangled part of the whole game.
    (1)

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