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  1. #1
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Jojoya View Post
    We're not going to get specialized space when they can give us general space for players to store what they want.

    We've been told this several times already.

    Need more inventory space? Get rid of the junk you're not actively using on a weekly basis. You'll be surprised how much gil you make by doing it. One of my low level alts is up to 6 million gil because I keep selling off the leftover crafting materials she didn't need while leveling DoH.


    Versatile Lure. You now have 599 more inventory spaces available.

    You're welcome.
    The Versatile Lure is hypothetically able to catch anything. But there's actually a whole subset of the game that's basically "Fishing (Savage)", with very rare and hard-to-catch fish that require specific baits in specific windows, to catch specific fish that you mooch to catch other specific fish and so on...

    While it's theoretically possible the Versatile Lure could catch what you need to get your end-goal fish, the chances are so incredibly small that it would work out that you might as well treat the value as being 0.

    Thus, if you are doing Fishing (Savage), you need the equivalent of your raid pots and food. It's just that every single fight requires different ones (and are only available at certain times, so even just remembering where to go to buy the bait can throw you off the tiny window of availability, thus having it already available), and there's like 600 different fights you might be "progging" at once. Thus, a horrifying closet full of various lures, worms, balls of substances, collections of insects and so on, all in the service of getting the fishing clears you're trying for.
    (4)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  2. #2
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Packetdancer View Post
    The Versatile Lure is hypothetically able to catch anything. But there's actually a whole subset of the game that's basically "Fishing (Savage)", with very rare and hard-to-catch fish that require specific baits in specific windows, to catch specific fish that you mooch to catch other specific fish and so on...
    I understand big game fishing benefits by having specific bait and lures in inventory. I also know you don't need all 93 baits/lures in your inventory to catch a single fish. At most a couple of bait changes will be needed.

    Bait and lures are not hard to obtain. Buy what you need when you're actually going to go after that big fish. Sell off what's leftover once you've caught it. No inventory problem that way.

    Same thing with crafting materials. Most materials have a limited range of recipe levels they're used for. Once you've gotten past that range, there's no point in keeping those materials. The recent UI updates allowing us to search for recipes that use a specific material makes it very easy to figure out what you'll still need and what's safe to get rid of. If you need them again, they're easy to get.

    So many players would benefit from looking at their inventory and asking themselves "when is the last time I actually used that item?"

    If it hasn't been used very recently, why is it still there? It makes sense to keep if it's a genuinely hard to obtain item but few items fall into that category. Most items are very easy to obtain on demand.
    (1)

  3. #3
    Player
    EagleDynamics's Avatar
    Join Date
    Apr 2022
    Posts
    104
    Character
    Jae Kwang
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Hysorn View Post
    Recently started leveling crafting and gathering jobs and uuh... Holy crap, I knew that managing inventory was kinda hard in this game before but now it's neigh impossible, would be nice we have a second inventory exclusively for materials.
    yes i fully support this. i have wayyy too many crafting mats in my inventory and retainers inventory. lost ark did a good job with this by having many separate inventories.
    (1)

  4. #4
    Player
    kevin_satron's Avatar
    Join Date
    Apr 2021
    Location
    Gridania
    Posts
    313
    Character
    Kevin Satron
    World
    Typhon
    Main Class
    White Mage Lv 100
    I prefer they do this with dyes and grade material thing for repair
    (1)

  5. #5
    Player
    EagleDynamics's Avatar
    Join Date
    Apr 2022
    Posts
    104
    Character
    Jae Kwang
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Quote Originally Posted by kevin_satron View Post
    I prefer they do this with dyes and grade material thing for repair
    por que no los dos? both would be great.
    (0)

  6. #6
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,014
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by kevin_satron View Post
    I prefer they do this with dyes and grade material thing for repair
    Grade Material things can easily go into ‘hidden’ storage like our shards, crystals, and clusters do, to be honest.
    (1)

  7. #7
    Player
    Lily_Skye's Avatar
    Join Date
    Oct 2019
    Posts
    295
    Character
    Lily Sky
    World
    Lamia
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Hysorn View Post
    Recently started leveling crafting and gathering jobs and uuh... Holy crap, I knew that managing inventory was kinda hard in this game before but now it's neigh impossible, would be nice we have a second inventory exclusively for materials.
    the infinite craft bag was the only thing I love in the Elder Scroll Online

    SE please...
    (0)

  8. #8
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Im not so sure, I think people just arent being smart with basic inventory management. Here's how I do it.
    Normally I relegate putting things like raid currencies, relic weapon items, dyes, maps and fishing lures into the chocobo bag inventory so that I have that extra quick access. Materia, food and a few miscellaneous items are on my main inventory and pretty much all crafting materials, house furnishing, extra miscellany items are placed in retainer inventories while I leave some crafting mats on my main inventory depending if I'm working on a crafting session for specific items.
    (0)

  9. #9
    Player
    elioaiko's Avatar
    Join Date
    Jul 2019
    Posts
    441
    Character
    Junhee Hatsuharu
    World
    Faerie
    Main Class
    Astrologian Lv 94
    I would love a gathering materials tab and a tab for totems in the currency window. That would go a long way IMO.
    (0)

  10. #10
    Player
    ACE135's Avatar
    Join Date
    Sep 2013
    Posts
    1,119
    Character
    Minah Denma
    World
    Ragnarok
    Main Class
    Archer Lv 100
    More inventory space wouldn't really solve anything. If you get for example 50 more inventory slots, you will start to fill them up with any item you get without thinking whether you need it or not until the 50 new slots are full and you want more space again.
    (0)

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