Too many resources that are used for one thing.



			
			
				Too many resources that are used for one thing.



			
			
				Because that's what they want you to believe. *Tinfoil hat*
It's not limitations. It's never been limitations.
If you can suddenly add more retainers for a price to increase inventory
it's just them wanting to cash grab. Let's just be honest and say it's:
"We want money but we'll give you an slot or two every expansion for your patronage!"
Also, merge the Key Items tab ffs.




			
			
				Are you mad? Who's gonna buy retainers then? Or the extended chocobo saddle bag? Babylon's Fall and that one Marvel game doesn't fund itself, y'know. xD
Heaven forfend they put actual effort into making other games. lol






			
			
				Key item slots are an illusion. They don't actually exist to be filled with items, they're just linked to your active quests and the excessive apparent number is due to the inventory layout combined with the small possibility that you could have loads of optional item-relevant quests active at once. Gatherer leves and beast tribe quests drop multiple items into the key items section, plus MSQ, plus story sidequests, plus token-accumulating sidequests like Gift of the Archmagus.
If you were trying to do it, and with a bit of contrivance and luck, I think you could easily have more than a single 35-slot page filled with key items if you had enough things happening at once.


			
			
				I'd be happy if it just let you specify pages for types of stuff. And semi auto sorted your inventory accordingly or something.
Just got a piece of materia from a dungeon loot chest. Straight to page 4 in your inventory
Picked up some hides for leather worker. Straight to inventory page 3..
Or something like that. Would male management so much easier
Last edited by Dzian; 04-25-2022 at 04:09 AM.




			
			
				Guild Wars II did this up right. In that game you have bank space separated into 2 sections, one for items and one for materials. You also have your own personal inventory space. All three storage areas are upgradable...by a LOT.
I'd be more than happy with having a tackle box added. I think they should do that.
i always love the excuse of "We can't add more inventory"
y'know, until you cough up 2 dollars a month, then suddenly we can just... make another whole retainer's worth! like 8 more times!
big thinker that one.
and no, i don't think it's reasonable for a game with a box price, expansion sets, a monthly fee AND a cash shop should also be sat here charging 2 dollars for more inventory space, it's indefensible.
			
			
				They can't give us more main inventory because that IS a technical issue, it causes server load by having too many item slots available when also dealing with large scale combat situations.
That's the truth.
But that doesn't prevent us having more additional inventory space that can be turned off in combat zones, i.e. retainers.
But they've backed themselves into a corner with retainers by charging monthly for them, and they can't offer any more free retainers because of it.
Lets say X amount of players are paying for Y number of additional retainers, the moment they add a new free retainer, that changes to Y-1, which is a massive financial loss, the equivalent to reducing the sub cost by a dollar or two most likely. A loss of income in double figure percent.



			
			
				That's due to loading in your inventory along with your character and its customizations. All they need to do is add a crafting bag that isn't accessible everywhere like other games have and server load is a non-issue. They are basically using server loads and technical limitations as excuses because they would rather charge for extra storage via retainers.
Even Fallout 76 has a crafting bag. Not nearly as nice and sorted as GW2's or even ESO's bags, but I mean FO76 can do it but XIV has "technical limitations" lol give me a break
Last edited by MicahZerrshia; 04-25-2022 at 04:41 AM.
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