I wouldn't call the mitigation we have small--I would call the mitigation that specific jobs as part of their particular kit (like Samurai) small. The shared mitigation is powerful. It's strong enough to make you almost completely invulnerable for 5 seconds + keep you sustained in combat against anyone's abilities for a good long while. It makes 1v1s pointless. It's what has us locked into the meta of "the team targets the easiest person to burst down and do it" mindset. And the reason why melees get the short end of that stick is they're the only person everyone can target basically. Ranged, the ability to attack from a distance, is super powerful because of the effect it has on targeting.
If you got bursted down 1 on 1, then that's because you don't know how to use your defensive abilities. No one should be killing you fast enough 1v1 that your team can't come help you. And if it's a team bursting you down, it's because you aren't positioning yourself correctly to avoid that (or couldn't, say you were pushing). Melees, like samurai, cannot currently defend themselves against getting bursted down AND have to expose themselves to it in order to do anything. As a healer you can hang back at the start of the battle and you should.
Gap closers help you get in, but they do nothing to protect you once you're in. It can negate the advantage a ranged player has on you in a 1v1 situation, but the problem is that it only makes that person targetable to you (not the rest of your team) while making you targetable to the WHOLE enemy team. It's basically suicide unless other people go in with you and if you have a bunch of ranged players on your team they won't. It's not in their interest to expose themselves to you, so ultimately they wait for you to die and then they die. They have super powerful defensive cooldowns, but there's not much incentive for them to put themselves into situations to use them voluntarily.
With some team comps a lot of this isn't an issue. If you have 3 melee players on your team, or 2 and one of them can do a fair bit of CC & disruption things are going to be fine. But you will never find a samurai that performs well who is stuck on a team with 4 ranged people unless the people he's up against are completely incompetent. It just doesn't work.


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