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  1. #11
    Player
    drtasteyummy's Avatar
    Join Date
    Feb 2022
    Posts
    262
    Character
    Vitalic Oni
    World
    Twintania
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Sindele View Post
    I love that this somehow has 4 likes, which means 5 of you have not devoted even a single brain cell to thinking the stated problem through. What, exactly, do you replace tab targeting with? You can't even reliably expect someone to be where the game shows you they are, and you want, what, pure positional hitboxes? Do you think automatic targeting would somehow have a more sane target selection routine than the existing tab target routine? Give me a break.
    somebody lost some rankeds lmao I would answer it but Ransu already gave the obvious answer
    (0)

  2. #12
    Player
    Snowborn's Avatar
    Join Date
    Nov 2014
    Posts
    27
    Character
    Tantalus Palaios
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Tobias_Azuryon View Post
    your teams inability to coordinate and/or refusal to is an issue with both the playerbase
    I don't think it's my team's fault. They, like you, are afraid of dying because they think they aren't very tanky (even though they aren't that much less tanky than anyone short of a WAR or a PLD). So they don't go in. They sit themselves at a comfortable max range and start attacking a target. This means they only expose themselves ultimately to their target. This keeps them from dying, but it makes them an unattractive target both from a coordination aspect with the enemy team and just from how targeting naturally works (which is really clunky and awful in FFXIV). When 4 people do this and one person doesn't (because they literally can't), the odd man out will die. Every time. I don't know what anyone can be expected to do differently.

    You're not wrong that restricting matchmaking so we don't end up with that team comp will make this less common, but then that runs into other problems. People don't want role-based queueing. Draft-mode for ranked would help. There are a lot of solutions that don't line up with what I suggested.

    As for your problems with how things are designed, I can't speak to your perspectives--maybe there are problems to be fixed there too. But it's gotten to the point that I don't play ranked anymore because I constantly get paired up with ranged players and the same thing happens every time. If you have any suggestions on what I can do so I can continue to progress in ranked (short of changing jobs), I would love to hear it. As is, I don't have any confidence in the design and I feel like I'm just screwed. I cannot get out of Diamond and into Crystal, maybe I hit my skill limit--but I feel like the problem is with the design.
    (0)

  3. #13
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    853
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    This might not be very helpful, but if your team is 4 ranged then you should probably sit back and try to peel the enemies that will eventually jump them. They will eventually have to push the Crystal so they can't sit back the whole game anyway.
    (1)

  4. #14
    Player
    KapraGoatmog's Avatar
    Join Date
    May 2021
    Location
    Moghome
    Posts
    20
    Character
    Kapra Kyojin
    World
    Sargatanas
    Main Class
    Red Mage Lv 90
    It sounds like you want a game that isn't ffxiv. Black Desert might be more your style, tho the combat is faster.
    (0)

  5. #15
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    What's wrong with PvP is people that actually want to do it are outnumbered by people who are just there for xp.
    (1)

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