Quote Originally Posted by cjbeagle View Post
Playing devil's advocate for a moment here, but I find it odd how common it seems to be to hate on healers who try to be mana efficient and/or who don't dps much, if at all.
Because the most efficient option IS to use your cooldowns and DPS as much as possible. The vast majority of cooldowns do not cost ANY mana at all, and those that do are the same cost as your baseline DPS spells. Some (Lilies, Addersgall) also refund mana on top of being lossless. And if you actually pay attention and preemptively apply regens and mitigation to maximize their effects first you’ll find that tanks do not take much damage at all, and the DPS you provide also kills the mobs faster and makes use of the GCD you’re not pressing very well. Combined, the healing your cooldown kit provide is not only free but enables you to prevent more damage in the long run because not only can you DPS more to turn off the outgoing damage on people, but you’ll have far more mana when you actually need to heal with your emergency tools (which are your GCD heals in this case).

The goal here IS to make the best use of your resources. And players that do are unfortunately rewarded with boring gameplay because the barrier to being that efficient is so low that it literally is just a perception problem at the entry level. Once you can actually gauge how powerful your resources truly are (which literally takes an evening if you put your mind to it) game stops being fun.

It’s why I’m equally okay with just hitting half the healing kits with the “nerf or outright remove” hammer to begin with. It’s unnecessary because the problem is the lack of resource stress and interaction between the DPS and healing elements of your kit begin with, and the easiest way to gain it is to remove the abilities gained from ShB onward and replace them with more appropriate DPS tools.