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  1. #71
    Player
    Zaniel's Avatar
    Join Date
    Dec 2021
    Posts
    381
    Character
    Zaniel Taephen
    World
    Sophia
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by SargeTheSeagull View Post
    So lately there’s been a bunch of talk about people being really unhappy about job changes and general direction. The devs clearly want to keep the skill gap as small as possible and most of us hate their current approach. I think there may be a solution: talent trees.
    Talents and borrowed power is why WoW has up to a 200% DPS discrepancy between various builds. Therefore every single player just goes to Wowhead, follows the guide and all end up playing the optimum spec. Therefore tonnes of dev time wasted for no outcome.
    (7)

  2. #72
    Player
    Arkdra's Avatar
    Join Date
    May 2017
    Posts
    616
    Character
    Arkadya Dravena
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Yeah no thanks. Talent trees are completely worthless in multiplayer games, causing a bunch of problems that aren't worth the illusion of player choice. Player choice which most people just look up anyway.
    (6)

  3. #73
    Player
    Genz's Avatar
    Join Date
    Mar 2011
    Posts
    1,039
    Character
    Genz Kawakami
    World
    Louisoix
    Main Class
    White Mage Lv 100
    If it wanted to be a RPG, yes (not necessarily a talent tree, but anything in the same vein that gives some agency to players)
    (3)

  4. #74
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    If more of the content were designed for solo, I think this would absolutely be preferable, balance be damned. But because almost all of the content in the game is designed around parties, it presents a substantial likelihood of the meta problems others are describing. Yes, I can imagine a game where the devs are constantly shuffling up the meta to encourage players to frequently job swap, but even though that appeals to *me* ( I think "gearing up" is bad, exploitative game design), I think many players would quit.
    (0)

  5. #75
    Player
    MoofiaBossVal's Avatar
    Join Date
    Feb 2019
    Location
    Gridania
    Posts
    589
    Character
    Kokoro Liliro
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Jobs first need to be differentiated from each other before we try differentiating two players who play the same job from each other.
    (4)

  6. #76
    Player
    Minarisweet's Avatar
    Join Date
    Jan 2021
    Posts
    376
    Character
    Ara Amai
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by MoofiaBossVal View Post
    Jobs first need to be differentiated from each other before we try differentiating two players who play the same job from each other.
    Yet all we get is homogenization
    (1)

  7. #77
    Player
    JTWrenn's Avatar
    Join Date
    Jul 2019
    Posts
    72
    Character
    Brok Samson
    World
    Adamantoise
    Main Class
    Blacksmith Lv 89
    Talent materia would be cooler. Make materia that is craftable that do buffs to specific skills would be fun. It would also be very FF.
    (0)

  8. 04-24-2022 06:07 AM
    Reason
    Missed quotes, nevermind

  9. #78
    Player
    DiaDeem's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    1,725
    Character
    Vivian Rysto
    World
    Leviathan
    Main Class
    Scholar Lv 100
    No.

    People who suggest this type of thing rarely if ever make a comment on how horrible things can go because they're thinking of this stuff as a magical solution to some specific thing they don't like about the game and it's always viewed with rose tinted glasses.
    (5)

  10. #79
    Player
    DontReadThis's Avatar
    Join Date
    Mar 2021
    Posts
    154
    Character
    Bare Bear
    World
    Midgardsormr
    Main Class
    Culinarian Lv 100
    I would only support such a system if it was completely relegated to some kind of solo content.

    What always happens with talent trees in multiplayer games is that a few players start mathing out the best possible combination of talents, and then every player is expected to use that exact same set of talents, or else you're excluded from everything.
    At best it's just an illusion of choice which is quickly broken.
    You also open up the door for random PF peeps to grief their groups by not picking any talents, or for clueless people to randomly pick a set of talents which are completely nonviable.
    This is especially bad in WoW where the balance is so bad that the damage variance between sets of talents can be anywhere between 5-50% due to how talents can interact with each other and all the countless borrowed power systems.
    The only way to prevent that would be to make the effects of talents so minuscule and unnoticeable that there wouldn't even be a point in them existing anyway.
    (0)

  11. #80
    Player
    SamsaraTrickstar's Avatar
    Join Date
    Aug 2021
    Posts
    544
    Character
    Samsara Trickster
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by SargeTheSeagull View Post
    So lately there’s been a bunch of talk about people being really unhappy about job changes and general direction. The devs clearly want to keep the skill gap as small as possible and most of us hate their current approach. I think there may be a solution: talent trees.

    I don’t mean anything as in depth as other games. Just maybe a few talents per job that slightly change how a few skills operate. For example, warrior has a talent that changes overpower from a circle to a cone. Sage has a talent that changes physis from a regen to a shield. Dark knight could have a talent that makes plunge deal no damage but applies soul survivor. Samurai has a talent choice where A: you lose kaiten but midare, kaeshi, and tsubame are guaranteed crits or B: you have hissatsu kaiten but the related skills deal less damage.
    I didn’t completely think out the numbers or functionality, these are just examples.

    In other words, those of us who preferred the gameplay of previous patches/expacs can have our cake and eat it and players who like the direction of job design can have and eat their cake. Would this happen? Probably not. But it could be fun to think about.
    I will love it but SE got no talent to do good ones.
    (0)

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