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  1. #1
    Player Midareyukki's Avatar
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    Harun Asubra
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    Quote Originally Posted by Akimori View Post
    Its that damn hunch thats getting them into trouble. I know someone posted that the forehead specifically on face 4 was changed to fit these "new" hairs. Literally no one asked for the hunch and Im sure a lot of people (not everyone) want to do away with it to begin with or at the very least give them the ability to toggle between being hunched over and standing straight up (even one of their idle poses has them kinda standing straight up, but they're also kind of leaning. I know I personally want to get rid of it because it actually hurts my neck watching my Hroth lean forward like that. One *should* be able to tell a cat man from a miqo'te from just their face alone. So, NGL, Im still failing to see the argument of the "unique" head when the only real unique thing about them is
    Even assuming the hunch made Hrothgar unique, it looks poorly made to begin with. When they came out, all of my FC said it looked I was defecating or in a dire need to find a restroom. This is not the sort of reaction you want from people seeing your animations. Even the Charr from GW2 who do lean over have a reason for it since they're more animalistic than our Roegadyn-Copypasta Model, AND they even go on all fours to move around.

    Ronso never had to deal with a hunch, and they on their own already looked quite different. You can always tell a Hrothgar from a Miqo'te without the hunch, and in fact I never even rely on it to tell if I'm zoomed out that far or if they're on full plate armour.

    Complex Method:
    1 - Does it have a tail? Can only be Hrothgar, Au Ra or Miqo'te.
    2 - Is it taller than everyone else? Hrothgar or Au Ra.
    2 - Is it bulky and not twinky? Hrothgar.
    Done.

    Or the simplified method:
    1 - Is the tail thick or looks like a paint brush? Hrothgar.

    That simple.

    Quote Originally Posted by Chikatsu View Post
    but you see, that would require effort
    The only code-related things the engine does are telling you what to get from a library of assets, how to assemble them and how to load them. The last of which it will do natively, you rarely ever touch on it. And all this is told to your console because a server doesn't give two flying Colibris about what you are, only what you do. It only cares about what you are to tell people "This person looks like this", and their console will deal with it. All it does is give you the schematics, your console is the one that takes all the Lego pieces and assembles them. Mods and actual official files are 100% not the servers' job.

    The thing to perform what Punslinger says is literally already in the code xD Any effort past that is really on the 3D modelling team. It just seems they have a phobia of modelling stuff for non-humans, despite the fact that the bulk of their job's already been done. The head models are done, all they need to do is either add hair and fit gear. It'd be no different than adding a humanoid race... which oh look at that, Viera exist.
    (1)
    Last edited by Midareyukki; 04-24-2022 at 03:14 AM.

  2. #2
    Player
    Chikatsu's Avatar
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    Chikatsu Annairasch
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    Excalibur
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    Quote Originally Posted by Midareyukki View Post

    The thing to perform what Punslinger says is literally already in the code xD Any effort past that is really on the 3D modelling team.
    as I am fully aware, hence why I said it would require effort - which the "just port the same hair we gave Viera" has shown us that they are unwilling to do. they could stick one or two folks responsible for equipment assets and port all the headgear in game to Hrothgar in time for 6.2. they won't, but they COULD, since an amateur managed to do just that in a matter of ~6 months time. instead they pinky swear is super duper difficult and woe, hear their lament. they could push a fix in 6.12 for the disappearing ears from the new wigs, as modders have shown that it is just turning a flag from Off to On. they won't do that either because "ZOMG the clipping!!!", but, again, they could. even when we have been given the helms that fully replace the head model, they couldn't even be arsed to scale it up a couple of percent, instead opting to compress our skulls comedically small compared to the rest of our frame because, again, effort.
    (1)

  3. #3
    Player Midareyukki's Avatar
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    Quote Originally Posted by Chikatsu View Post
    as I am fully aware, hence why I said it would require effort - which the "just port the same hair we gave Viera" has shown us that they are unwilling to do. they could stick one or two folks responsible for equipment assets and port all the headgear in game to Hrothgar in time for 6.2. they won't, but they COULD, since an amateur managed to do just that in a matter of ~6 months time. instead they pinky swear is super duper difficult and woe, hear their lament. they could push a fix in 6.12 for the disappearing ears from the new wigs, as modders have shown that it is just turning a flag from Off to On. they won't do that either because "ZOMG the clipping!!!", but, again, they could. even when we have been given the helms that fully replace the head model, they couldn't even be arsed to scale it up a couple of percent, instead opting to compress our skulls comedically small compared to the rest of our frame because, again, effort.
    What do you mean 6 months? Someone's already done that in about 2 weeks. It fixes Hrothgar hats AND their hairstyles. And they're doing it in their free time while preparing for a college degree. Sure, most of it is work they've done before, but... still, 2 weeks. And Square's had 3 years.

    Don't worry though. Was just really laying it out in case people came in to white knight over spaghetti code and really drive it in there how much of a matter of effort this whole topic is.

    The more I think of this topic, the less I care about the dev team. Yes, thank you for an interesting 6.1 patch and years of a good game, but holy hell this topic is ruining it. And the answers weren't only vague or unconvincing, they were just downright not true.

    Like, what else more do they want us to do? Give feedback? We have 2 threads of this. Be more polite? We were just upset to be poorly treated and be constantly told crap. Crap that no longer sticks. So people now are just exhausted. What else, be patient? We've had 3 years and suddenly they come up to us and say "Yeah we're planning on redoing the ARR races, here, enjoy the least effort put into this game ever", come on...

    And of course people will say we whine, that we are being very mean to the devs and not giving them due credit. Yet we can give credit where credit is due, but that won't excuse us from saying where they're dropping the ball. And for some reason this one singular topic that could just be solved by going to the 3D department and make them work on it, is causing such a headache for them! Why? Why is this topic so contentious? Why do they not want to put in effort into this? Because they sure as hell put effort into useless stuff.

    We can't give any more, Square Enix. You've sent your Community Representatives, but they just told us to please listen to an answer that ammounted to "whatever, eyeroll". We're simply demanding more transparency and fairness. It really is your turn to do stuff.
    (4)

  4. #4
    Player
    Chikatsu's Avatar
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    Chikatsu Annairasch
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    Quote Originally Posted by Midareyukki View Post
    What do you mean 6 months? Someone's already done that in about 2 weeks. It fixes Hrothgar hats AND their hairstyles. And they're doing it in their free time while preparing for a college degree. Sure, most of it is work they've done before, but... still, 2 weeks. And Square's had 3 years.

    Don't worry though. Was just really laying it out in case people came in to white knight over spaghetti code and really drive it in there how much of a matter of effort this whole topic is.

    The more I think of this topic, the less I care about the dev team. Yes, thank you for an interesting 6.1 patch and years of a good game, but holy hell this topic is ruining it. And the answers weren't only vague or unconvincing, they were just downright not true.

    Like, what else more do they want us to do? Give feedback? We have 2 threads of this. Be more polite? We were just upset to be poorly treated and be constantly told crap. Crap that no longer sticks. So people now are just exhausted. What else, be patient? We've had 3 years and suddenly they come up to us and say "Yeah we're planning on redoing the ARR races, here, enjoy the least effort put into this game ever", come on...

    And of course people will say we whine, that we are being very mean to the devs and not giving them due credit. Yet we can give credit where credit is due, but that won't excuse us from saying where they're dropping the ball. And for some reason this one singular topic that could just be solved by going to the 3D department and make them work on it, is causing such a headache for them! Why? Why is this topic so contentious? Why do they not want to put in effort into this? Because they sure as hell put effort into useless stuff.

    We can't give any more, Square Enix. You've sent your Community Representatives, but they just told us to please listen to an answer that ammounted to "whatever, eyeroll". We're simply demanding more transparency and fairness. It really is your turn to do stuff.
    I was under the impression that the original mod that gave us ALL the headgear options in addition to scaling up the models that replace the head entirely took 6 months time to complete, start to finish. it's existed for a while now, but it didn't just appear in the first two weeks of Shadowbringers?
    (0)

  5. #5
    Player Midareyukki's Avatar
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    Quote Originally Posted by Chikatsu View Post
    I was under the impression that the original mod that gave us ALL the headgear options in addition to scaling up the models that replace the head entirely took 6 months time to complete, start to finish. it's existed for a while now, but it didn't just appear in the first two weeks of Shadowbringers?
    That's why I say "it's work that's been done before". And it didn't appear at the start of SHB but to my knowledge modding wasn't AS widespread as it became as SHB continued to grow. It still didn't take nowhere near as much time as Square likes to claim it did.

    Yet the new mod not only fixes the hairstyles, it even adjusted some headgear to fit the head squish. There's a new version of that mod, that's what I'm saying, and all those updates were done in 2 weeks.
    (0)