Just like every other materia you're going to have to stack it to get any real tangible results. If the tank has 50 +enmity in gear while others in the group have 15-20 -enmity, the results might be more noticeable to the naked eye.

Just like every other materia you're going to have to stack it to get any real tangible results. If the tank has 50 +enmity in gear while others in the group have 15-20 -enmity, the results might be more noticeable to the naked eye.
i think there is a cap to how much stat bonus you get from stacking attributes. i can stack vit up to a point that I dont see a difference in +def. that might be a factor to consider.


Why is anyone unable to think of their own?...+HP does NOTHING in making you a better tank. The argument that it will be easier for healers to keep you alive, cause they have a "bigger timeframe" of keeping you alive, since it will take longer to die doesn't help you tanking and in fact doesn't help the healer keeping you alive.
This is all due to WoW, where HP became the main factor of surviving as a tank...
The only reason this trend is going in WoW, is cause Raid boss' can two hit you...therefore having an HP pool that gives the healers a bigger timeframe in which they can react is vital...this is not the case in FFXIV. There is roughly anything that will twohit you, therefore having a huge HP pool does nothing for you or the healer.
It's about damage mitigation, cause the more you mitigate, the less the healer has to heal over time, which reduces his overall MP usage, which is far more important in boss fights.
Until there will be bosses that can twohit you constantly, there is no need to go all out on HP+...in fact it will make you a worse tank, then someone with maybe 200HP less, if he takes less dmg over time.


Mitigation through defense and vitality doesn't work with the higher level and harder hitting bosses.
http://kanican.livejournal.com/#asset-kanican-55915
It doesn't matter how much damage you take as long as it can be healed up, you can't stop ifrits damage OR that NM tree for keystone for moogle fight simply by gaining 50 vit and 100 defense from super materia'd gear. People need to stop acting like we have defense options, all we can do is wear vit rings, stack 2x or 3x if lucky defense materia in shield and body, put 23 points into VIT instead of 22 and wear all +1 gear for like 5-9 extra defense per piece. That is not going to cut it, the only real way to reduce damage down is to get -% damage reduction gear in a future patch simply due to the formulas used in calculating damage on high level mobs, which both moogle and ifrit are, and which I bet all future bosses will be.
HP imo is the best option for PLDs due to them natually having less HP then GLD (this is from the job description posted long ago) and because the combo for the new WS gets extra damage based on how much HP you have, just like spirits within in FFXI.
MEVA is useless, read kaeko's blog.
EVA tanking looks like fun but that is better suited to PGL or MNK to try and is RNG, just because you have 75% dodge doesn't mean the next the next 7 out of 10 attacks will miss, you could eat all 10 with bad luck.
Parry doesn't work if you are wearing a shield and you need a shield to use a number of abilites.
What is so wrong with stacking HP if it works? Just because you don't like it? You don't even need materia for either of the two current fights and you are most likely going to wear AF tomorrow cause it looks cooler and stats matter so little.
Last edited by Treach; 03-08-2012 at 06:35 PM.


It's not about me liking it, or not, it's about efficiency as a tank. The above mentioned charts might be viable for Ifrit, but definetely not for Moogle. Ifrit and Moogle compare to each other, like Ogre and Batraal. Simply cause it's a Boss fight with adds, and considering how FFXIVs dmg formulas work, they have to be lower in lvl, or else they would all hit for the amount of dmg that Ifrit does, with each single hit, making the fight impossible to win, therefore dmg mitigation for Moogle must have a point, since he has to be lower in lvl then Ifrit, which then results in actual efficiency increase through dmg mitigation.
The same will prolly apply for the Ant Queen in Cutter's Cry, as it has adds. Chimera looks like it will be a single boss fight with no adds, so having dmg mitigation there might not have an impact.
Conclusion: To be really efficient, you would need an HP Gear set, and an dmg mitigation gear set, depending on the situation in the boss fight.


You don't need mitigation for moogle because the best mitigation is running in circles staying out of range of pom flare and mrd aoe ws, you can also out range moogle eye shot and force him to recast it on you mutiple times all while running.
I'm not trying to argue with you, I'm just stating that it's nearly pointless at the moment to try to min/max for what we have now. Tomorrow for the ant boss you are probably just going to either sleepga them or aoe nuke them down like gold coffer adds if immune to sleep, dunno why you'd try to tank that many things at once when you can do either of those.
Also moogles are estimated to only be one level lower then ifrit so kinda moot.


I guess we can both agree on SE needing to alter the formulas for Player Lvl <-> Enemy lvlYou don't need mitigation for moogle because the best mitigation is running in circles staying out of range of pom flare and mrd aoe ws, you can also out range moogle eye shot and force him to recast it on you mutiple times all while running.
I'm not trying to argue with you, I'm just stating that it's nearly pointless at the moment to try to min/max for what we have now. Tomorrow for the ant boss you are probably just going to either sleepga them or aoe nuke them down like gold coffer adds if immune to sleep, dunno why you'd try to tank that many things at once when you can do either of those.
Also moogles are estimated to only be one level lower then ifrit so kinda moot.![]()


Probably won't until 2.0 or until people complain about whm tanks being able to tank and self cure without help, well brd mp regen and sanguine rite + scared prism when possible.
Glad someone sees it for what it is. I see so many Gladiators walking around with HP on every possible piece, and I'm thinking, what's your logic there? 100% agree.Why is anyone unable to think of their own?...+HP does NOTHING in making you a better tank. The argument that it will be easier for healers to keep you alive, cause they have a "bigger timeframe" of keeping you alive, since it will take longer to die doesn't help you tanking and in fact doesn't help the healer keeping you alive.
This is all due to WoW, where HP became the main factor of surviving as a tank...
The only reason this trend is going in WoW, is cause Raid boss' can two hit you...therefore having an HP pool that gives the healers a bigger timeframe in which they can react is vital...this is not the case in FFXIV. There is roughly anything that will twohit you, therefore having a huge HP pool does nothing for you or the healer.
It's about damage mitigation, cause the more you mitigate, the less the healer has to heal over time, which reduces his overall MP usage, which is far more important in boss fights.
Until there will be bosses that can twohit you constantly, there is no need to go all out on HP+...in fact it will make you a worse tank, then someone with maybe 200HP less, if he takes less dmg over time.
My signature is edible. Go ahead, try some.
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