So there's this game I played sometime back called Death Stranding, some of you might've heard of it I'm sure. So, something cute this game likes to do is discouraging murder of hostile npcs, as dead bodies essentially function as atom bombs if left on their own for too long, and so the game instead encourages other methods like guns with non-lethal rounds. Now, every time I entered an enemy camp with one of these things, I effortlessly mow them down, they fall flat, and I win... but somethings wrong. Sure I stopped everyone and I'm not in danger of being blown to bits, but this sensation doesn't really feel too different from killing anyone in any other game. For all intents and purposes, I've just murdered these men, and no amount of sugarcoating is going to remove that sensation.
This scenario with Y'shtola reminds me a lot of this. You can soften the blow for yourself by suggesting it's more like 'sticking your hand in there' all you want, but what I witnessed was functionally no different than watching a live animal violently writhing in pain as a result of her actions. How would it even know how to do that if it truly couldn't feel anything?
From my perspective, it's less about what you did and more the approach to how you did it.I think the importance is more in how she reacts afterwards than how she acts at the time.So, to translate, Their words hold more weight than their actions. Consider this hypothetical. Assume Y'shtola had cheered upon the experiment turning out to be a success, then turned around to leave only to be reminded by the others that the nixie is still writhing on the ground, Y'shtola responds with "Ugh, fine," snaps her fingers and dismisses it. How would you feel in that scenario? After all, nothing about this situation is functionally any different. They've successfully determined the warding scales need some modifying in order to allow safe passage through the 13th, and they're now one step closer to discovering how to reliably jump between worlds. Her "Benevolent end goal" hasn't changed, so why would her demeanor suddenly be enough to alter the way you personally choose to perceive her actions?that the heroic characters both treat those around them better and typically have a benevolent (or at least neutral) end goal in mind.