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  1. #1
    Player
    Beddict's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    274
    Character
    Titania Chevalier
    World
    Siren
    Main Class
    Bard Lv 100
    Quote Originally Posted by baklava151 View Post
    For me it's not even raid buffs as a concept that I don't like. Being able to line up your biggest attacks with raid buffs to make them even stronger feels great. I just have more of a problem with how XIV implements them, namely that the game lines up all the raid buffs for you and a lot of your strong attacks just automatically fall under them as long as you keep everything on CD. It cuts out half the fun when you're not doing any of the work yourself. I guess it's part of a more general criticism of how jobs are being designed around a strict 2 minute timeline but some more variability and flexibility would be nice. Jobs like DRK and NIN suffer especially because near all of their abilities are 1 or 2 minute CDs, leaving them just doing 1-2-3 between bursts.
    This is where I'm at. I don't think there's anything wrong with raid buffs as a concept, it's just that FFXIV doesn't get creative with them. How many buffs are outside the two minute window now? Zero since the last patch just killed Trick Attack. To break it down:
    • SCH - Chain Stratagem - 120s
    • AST - Divination - 120s
    • MNK - Brotherhood - 120s
    • DRG - Battle Litany - 120s
    • NIN - Mug - 120s
    • RPR - Arcane Circle - 120s
    • BRD - Battle Voice - 120s
    • BRD - Radiant Finale - 110s (held for 10s anyways to sync up)
    • DNC - Technical Finish - 120s
    • SMN - Searing Light - 120s
    • RDM - Embolden - 120s

    That's it, that's all the party wide raid buffs. There's some partner stuff like Dragon Sight and Devilment, but those are also 120s. Every Job gets crammed into the 120s burst window, and Patch 6.1 changing Trick Attack killed the 60s window that a lot of Jobs liked to play with, such as DRK or RPR. It sucks losing another buff window since going into 6.0 already killed the 90s burst Jobs like DRK and MNK used to have. It makes the game feel more stale to me, and I wish there was more variety.
    (5)

  2. #2
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Beddict View Post
    This is where I'm at. I don't think there's anything wrong with raid buffs as a concept, it's just that FFXIV doesn't get creative with them. How many buffs are outside the two minute window now? Zero since the last patch just killed Trick Attack. To break it down:
    • SCH - Chain Stratagem - 120s
    • AST - Divination - 120s
    • MNK - Brotherhood - 120s
    • DRG - Battle Litany - 120s
    • NIN - Mug - 120s
    • RPR - Arcane Circle - 120s
    • BRD - Battle Voice - 120s
    • BRD - Radiant Finale - 110s (held for 10s anyways to sync up)
    • DNC - Technical Finish - 120s
    • SMN - Searing Light - 120s
    • RDM - Embolden - 120s

    That's it, that's all the party wide raid buffs. There's some partner stuff like Dragon Sight and Devilment, but those are also 120s. Every Job gets crammed into the 120s burst window, and Patch 6.1 changing Trick Attack killed the 60s window that a lot of Jobs liked to play with, such as DRK or RPR. It sucks losing another buff window since going into 6.0 already killed the 90s burst Jobs like DRK and MNK used to have. It makes the game feel more stale to me, and I wish there was more variety.
    I suppose this could also be another direction to take things. Have so many damage buffs that anytime could feasibly be burst window time. Anything to break up the monotony and encourage variations on rotations and maybe even spontenaity. Let noobs feel like they are contributing to party damage and winning-more all the time.

    I wouldn't mind either direction, I just am irked at how everything in this game is becoming a mathematical metronome game, and all in service of a single universal buff window.
    (2)

  3. #3
    Player
    baklava151's Avatar
    Join Date
    Aug 2021
    Posts
    278
    Character
    L'tanan Tyanu
    World
    Malboro
    Main Class
    Warrior Lv 82
    Quote Originally Posted by SeverianLyonesse View Post
    I suppose this could also be another direction to take things. Have so many damage buffs that anytime could feasibly be burst window time. Anything to break up the monotony and encourage variations on rotations and maybe even spontenaity. Let noobs feel like they are contributing to party damage and winning-more all the time.

    I wouldn't mind either direction, I just am irked at how everything in this game is becoming a mathematical metronome game, and all in service of a single universal buff window.
    I think I could go either way too, just make it interesting whatever they do.
    (1)

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