Quote Originally Posted by SeverianLyonesse View Post
My counterpoint to this is that FFXIV is increasingly moving toward movement-based combat. The majority of "synchronization" in the game--and indeed most of the fun, reactionary gameplay that keeps players interested--is moving around to deal with mechanics and avoid damage. The trials themselves, independent of job design, offer a lot of innovative measures of teamwork--the removal of aligning buff windows wouldn't really detract much from the game.

EDIT: Removed observation about parses, thanks to C'erise and a little more thought I concur that it wouldn't actually affect parse log transparency much. Maybe simplify it.
I think it's a mistake trying to seperate combat mechanics and job mechanics from each other. They always happen together. A good player isnt just someone who can do a mechanic correctly or who can do their rotation perfectly on a target dummy, a good player is someone who can resolve mechanics while also executing their rotation well. Both takes attention and dumbing down/simplifying one (whatever you want to call it) also affects the other. Advanced relativity is so much easier to execute because you dont have to think about your rotation since the boss is untargetable.