Well I don't want to socialize with them either but I don't reject a good conversation when I see one. The game isn't build to be social since you can't even tell people inside content but I prefer doing things with people over bots, just my preference.Yeah how many times does it happen if you don't have static? Let's be fair the dungeons aren't exactly filled with peoples that want to heavily socialize. At least not most of them. We get vets that just want to tick the leveling queue out of their "to do list" and want to do it as soon as possible. Not exactly talkative barely exchanging greetings and leaving ASAP. Not to say I didn't have some social experiences but they were drop in the ocean of just going fast.
I agree with you on that one it just lessen the experience of NG+ for no good reason.
I don't understand, the option to queue up normally for dungeons while leveling has not been removed? And those dungeons will still be populated by people who are trying to do their daily roulettes.
It’s not that hard or even overwhelming to grind out jobs to max unless you are the impatient type that needs it all done in like 2 weeks.
NG+ exists so you can brush up on the story, or re experience it for the sake of enjoying scenes of the story, not as a leveling experience.
While I'll agree that it's not that hard to grind them out, in my opinion you cannot have to many options for leveling in a MMO. Especially when the story is the primary draw to the game it makes the most sense to me that NG+ should give XP of some kind.
I think it is clever or very silly decision.. we will see outcome at future when it is complete.
Imagine selling a single player game but player have to pay you monthly sub fee.. very clever (and profitable) way to include "single player crowd" in your MMORPG.
Assuming if they buy your game and subscribe.
IMO having a option to include NPCs in dungeons good idea. DPS queue times problematic especially if you are new to game.
I don't know if it's social issue or just people tuning everything off when they start doing things just for rewards. Me? Not exactly a social butterfly and also someone who joined the game on their own without even an option of having a friend to do stuff with. And a bitter Vet from games like EVE where your typical Player Interaction devolves into both sides trying to take advantage of one another. But yeah I generally prefer to do stuff with other players but at the same time... That kinda ruined Praetorium for me at the time when it was my grand finale. Failed to keep up with others and was just tad to slow to get onto elevator... Ended up staying there for half the run before they reached Nero. Not exactly what I'd call good experience of final piece of first chapter of the story. On that front I appreciate Duty Support and Thrusts. They let me take it on my pace without fear of being bashed because I held party back by watching a cutscene in a new Dungeon (and yes that also did happen to me once or twice, party wiped because welp... I was a Healer xD)
Last edited by Jaquan; 04-23-2022 at 12:09 AM.
I think it would be too easy to exploit, people would just find a particular portion of the MSQ that gives a fat chunk of EXP for watching a few cutscenes, skip all the cutscenes, and do it over again and again.
But that’s the thing. If NG+ gave you xp, you wouldn’t be doing the content where you are needed to help others progress it as much since the bulk of MSQ is simply talking to NPCs cutscenes.
If you are doing NG+ you should have already completed the story, and thus already reaped the benefits of progressing the story. You have literally already completed the story part of the story driven game and would only be skipping cutscenes to get xp ASAP.
All it would ultimately do is turn into people working out what the absolute easiest/fastest route to cap is and grinding that over and over much like the coffee biscuits. It would turn into a “oh yeah just do Garlemald quest arc 20 times and that’s all you need to do to hit cap”
The devs need you to do your daily roulettes and raids.
I tried to chat with people last night in a dungeon. Never got a response so I may have well been playing with NPCs anyway.
I don't view running dungeons with npcs as bad. Let's not forget it will only apply to the MSQ, which makes sense since the MSQ locks the rest of the game behind itself.
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