Great way to not actually pay attention to what he said - which still boils down to the fact that he doesn't care.




Yeah stance dances were meh for most classes, both Tank and healer.
Only class I think it could have been salvaged on was WAR because of how some skills changed depending on stance.
cleric stance should just stay dead.
Most of the healers I get in regular content are utterly terrible.
They let people die, cause wipes, fail to heal, don't know how to use their buttons, and the whole group grinds to a halt.
It's harder to carry over bad healers than it is anyone else.
So making the healer role harder than it already is will cause people to quit the game because they keep having terrible experiences due to bad healers.
You may think the kit is boring, but it's that way to keep it easy. And as easy as it is, it's still too hard for most healers to use it correctly.
But people arent saying healers should be difficult. Just a bit more substantial. Honestly really all they need is 1 or 2 more buttons for extra dps options and we wouldnt be having this conversation.Most of the healers I get in regular content are utterly terrible.
They let people die, cause wipes, fail to heal, don't know how to use their buttons, and the whole group grinds to a halt.
It's harder to carry over bad healers than it is anyone else.
So making the healer role harder than it already is will cause people to quit the game because they keep having terrible experiences due to bad healers.
You may think the kit is boring, but it's that way to keep it easy. And as easy as it is, it's still too hard for most healers to use it correctly.
Ok probably there will still be some salty healers being salty anyway but what I said above goes a long way for current veteran healers to feel more engaged.
I think the real problem is the kit healers have is so bloated it makes it even more confusing for new players to know which button is the right one to press. Also if the healer is struggling to keep the group up, adding more complexity to the dps "rotation" isn't going to effect them at all since they are spending their time (or should be) healing instead of dpsing. All it does is make it so that people that understand how to effectively use the healing kit and can dps have more engagement for the class that they are playing.Most of the healers I get in regular content are utterly terrible.
They let people die, cause wipes, fail to heal, don't know how to use their buttons, and the whole group grinds to a halt.
It's harder to carry over bad healers than it is anyone else.
So making the healer role harder than it already is will cause people to quit the game because they keep having terrible experiences due to bad healers.
You may think the kit is boring, but it's that way to keep it easy. And as easy as it is, it's still too hard for most healers to use it correctly.



You really think those players fail because the dps kit? for real? Those people simply don't know their kit that's all, is not a fault of the kit but themselves and the lackluster tutorials of the gameMost of the healers I get in regular content are utterly terrible.
They let people die, cause wipes, fail to heal, don't know how to use their buttons, and the whole group grinds to a halt.
It's harder to carry over bad healers than it is anyone else.
So making the healer role harder than it already is will cause people to quit the game because they keep having terrible experiences due to bad healers.
You may think the kit is boring, but it's that way to keep it easy. And as easy as it is, it's still too hard for most healers to use it correctly.
I'll rephrase it since you main drg. Do you think the players who do 2k dps as drg at lv90 do that bad because they're worried optimizing their cooldowns? The answer is no, they simply failed to learn their kit or didn't bother to begin with, same with healers but I don't see people saying dps should be boring to keep it easy and prevent them from failing because this argument:
Can be applied to literallly every single role as most of the players simply are...not precisely the most skilled, as the game has bad tutorials and don't present any challenge that forces them to learnthe kit is boring, but it's that way to keep it easy. And as easy as it is, it's still too hard for most healers to use it correctly.
Last edited by WaxSw; 04-22-2022 at 07:14 PM.



his tank can only be dark knights too
So let's scrape the majority of dps kits because a lot of dps I get in DF are terrible and don't use their skills even remotely properly. We should really keep it easy, maybe just have a single 123 combo and one oGCD. Because someone being bad means that everyone else should suffer, that is how good games are designed... right?Most of the healers I get in regular content are utterly terrible.
They let people die, cause wipes, fail to heal, don't know how to use their buttons, and the whole group grinds to a halt.
It's harder to carry over bad healers than it is anyone else.
So making the healer role harder than it already is will cause people to quit the game because they keep having terrible experiences due to bad healers.
You may think the kit is boring, but it's that way to keep it easy. And as easy as it is, it's still too hard for most healers to use it correctly.
And tanks should only get a 123 combo and one mitigation taht constantly blinks and lights up and lasts for 10min when pressed because apparently it's really difficult as a tank to use their mitigation so better make it eat crayon-level easy. Let all the people who are able to do more than 123 suffer.
If you really believe that 2 dps buttons are the problem, you're completely deluded. More dps buttons won't make healing harder. A higher skill ceiling won't make the basics harder.
Has it ever occured to you that you could scrape every dps button and some healers would still fail to heal because they fail to read their tooltips, put skills on their hotbar and keep their focus on the fight instead of their cat licking its paws in the background?
If I got a Gil for every person saying "N-n-noooo!! More deeps buttons means all the terrible healers will be even MORE terrible and quit and then who will fill muh roulettes and babysits me? Nobody will be able to HEAL if you add a dot or something!" I'd be the richest person on my server, if not DC ....
Last edited by Rilifane; 04-22-2022 at 07:14 PM.



The issue isn't that healing is hard, the issue is that the game doesn't outright state for healers to DPS while waiting to heal again and does a pretty lowbar job of explaining things in general in terms of HOW to heal.Most of the healers I get in regular content are utterly terrible.
They let people die, cause wipes, fail to heal, don't know how to use their buttons, and the whole group grinds to a halt.
It's harder to carry over bad healers than it is anyone else.
So making the healer role harder than it already is will cause people to quit the game because they keep having terrible experiences due to bad healers.
You may think the kit is boring, but it's that way to keep it easy. And as easy as it is, it's still too hard for most healers to use it correctly.
Also, if you're having an awful time with healers, queue with friends or FC mates instead of allowing random people to ruin your time. Can also always pick up the healer role and just do the job yourself as well. Be the change you want to see and all of that jazz.
Last edited by LianaThorne; 04-22-2022 at 08:34 PM.
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