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  1. #21
    Player
    CelestiCer's Avatar
    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Character
    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Adeacia View Post
    In other words you have nothing. I don't care about how it FEELS or LOOKS, I care about what it DOES.
    Troll post aside, the Argument PoV = " As long as it DOES something ". Numbers / Effectiveness / Effiency / Optimized. Hollowed, from what makes a Job a Job. Soulless. The PoV to invalidate how many enjoy playing a unique job. Let's use that logic and go imagine funny stuffies

    ======================
    New Samurai Rework!!!
    SAM DPS average output performance every 30 seconds is 200.000. An imaginary random number. Though players only care about what SAM DOES so we are adjusting Samurai.

    - All SAM skills removed
    - Sen Gauge removed
    - Kenki Gauge removed
    - Midare now does 200.000 damage
    - Midare does not Crit nor Direct Hit
    - Midare Cast time changed to 30 seconds
    ======================

    Now this might not FEEL great? casting only Midare for 30 seconds
    Now this might not LOOK great? cause you have no rotation no flare
    But who CARES? it DOES the job! your numbers are the same!


    An extreme example of how far you can take this PoV because everything else doesn't matter, only the performance. Unless it's the PoV to mix Skill Expression / Parsing / Raiding / Optimized Damage together, the PoV of only purely wanting performance for the sake of performance and nothing else? means there's no line to be drawn and we can take it to absurdity. Please... for the next troller, stop having this take it's so poor...
    (13)

  2. #22
    Player
    VincentH's Avatar
    Join Date
    May 2017
    Posts
    19
    Character
    Vincent Hunt
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Adeacia View Post
    In other words you have nothing. I don't care about how it FEELS or LOOKS, I care about what it DOES. Damage is equivalent, animations are irrelevant. Kenki is still useful. It's just pressing one less key that had the sole purpose of making your next key press hit harder, making it pointless when they could just do exactly what they did.
    Imagine such a POV in development, like how would you even decide which class to play? Purely based on role? Flavour is as important as the way YOU as the player feel for the job your´re playing, it creates a fun experience, unless you just want DPS to only have a sword, TANKS a shield and HEALERS a staff.
    (12)

  3. #23
    Player
    Ceridwen's Avatar
    Join Date
    Jan 2016
    Location
    Uldah
    Posts
    114
    Character
    Tylwyth Teg
    World
    Ultros
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Theodric_Thorne View Post
    Agreed. I have some fine-motor issues so frankly I really wish they would condense some individual combo strings onto one button each, because it would shave easily 4-6 keybinds off of just about any job I've tried and make them easier for me to play. But there's a world of difference between condensing some combos (entirely optionally, because I know players who would not like it if that change was forced on them) and completely dumbing down a job to make it something less than the sum of its parts.
    Also, condensing buttons doesn't remove the animation or the *feel* of gameplay (and *feel* is what makes me enjoy a class, any class, rather than its numbers - that, & being useful to a group.) My hands are fairly small (lalafell-aside) so it's a pain. But I'll take the pain over eviscerating a class as they've done to the Samurai. Watching that move was the reason I thought, "Ok, I'll make one." Then I couldn't see it on my lalafell, so I used it on my bunny. And then they took it away. That's discouraging.
    (6)

  4. #24
    Player
    cjbeagle's Avatar
    Join Date
    Apr 2022
    Posts
    265
    Character
    Nishi Il
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Adeacia View Post
    I've been playing my SAM a lot recently when I have time to play at all, and I haven't seen what the big deal is. Can you explain how not pressing a single key ruins the entire job? WITHOUT talking about how it "feels"
    Feel aside, Kaiten served 2 major functional purposes in the samurai kit.

    Since Kaiten was used to buff Iaijutsu, it made spending kenki part of the rotation. Without Kaiten, kenki no longer cares about stickers, so the job's 2 gauges no longer have interplay. The timing of kenki spending relative to stickers no longer matters - a step towards mindless gameplay.

    Since Kaiten was part of your rotation, you needed to make sure to have 20 kenki when you needed it. Without Kaiten, kenki management is completely gone - it wasn't hard before, but now it isn't needed at all - another step towards mindless gameplay.
    (7)

  5. #25
    Player
    FrogBiscuit's Avatar
    Join Date
    Apr 2022
    Posts
    79
    Character
    Frog Biscuit
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Adeacia View Post
    In other words you have nothing. I don't care about how it FEELS or LOOKS, I care about what it DOES. Damage is equivalent, animations are irrelevant. Kenki is still useful. It's just pressing one less key that had the sole purpose of making your next key press hit harder, making it pointless when they could just do exactly what they did.
    What a snide brat...

    1. you simply dismissing another person's concerns doesn't mean they have nothing, it just means you are callously and casually dismissing numerous factors that many many players feel are important to their experience. In what kind of self centered world makes you believe that your own opinions of what equates to 'fun' applies to everyone else?
    2. What SAM does currently, after 6.1 is far lighter finishers, a far clunkier rotation that has more button spam, and a kenki gauges that serves virtually no purpose, as a player could just be warned that its time to hit shinten again just with the button lighting up.
    3. Damage is not equivalent. Our finishers hit for almost half of what they used to. If you want to discuss it from another approach, the tiny bit of skill that separated players that were engaged with the class from those that were just plain lazy is no longer really a damage difference. By automating the rotation, it lessens the potential for player error and difference in actual game play.
    4. Animations are not irrelevant in the slightest. You come in here tripping over yourself, slinging around your own opinion like it is fact, when its a discussion of opinions... (not to mention that your opinion is shared by very few.)
    5. In what way is Kenki still useful? Can you actually articulate a single one of your points with a legitimate reason? Or is it your habit to just speak your mind without any thought behind it? There is no more kenki management anymore. There wasn't much management in the first place but at least you had to pay attention. After 6.1 you just blow your kenki when you have the required amount.
    6. Its not just pressing 1 key less. Its removing a key action that was used in effectively every cycle of a SAM's rotation. Not only did it give the player choice over when and how to spend their burst, but it gave a chance for mistakes as well which bad players would hopefully learn from.


    Besides all that, the main argument is the look and feel of the class. You unintelligently dismissing that factor doesn't change how the vast majority of SAM players have responded to these changes.


    Why do you even play ffxiv? I imagine its because you feel enjoyment from playing it... But go ahead, keep lying to yourself in trying to make incredibly obscure and moronic counter-arguments like how a player's enjoyment of their class shouldn't matter to them, its only about numbers...
    (12)

  6. #26
    Player
    KYuuma's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    20
    Character
    Ninthe Villieth
    World
    Tonberry
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Adeacia View Post
    In other words you have nothing. I don't care about how it FEELS or LOOKS, I care about what it DOES. Damage is equivalent, animations are irrelevant. Kenki is still useful. It's just pressing one less key that had the sole purpose of making your next key press hit harder, making it pointless when they could just do exactly what they did.
    Go play a damn spreadsheet.
    (12)

  7. #27
    Player
    AziraSyuren's Avatar
    Join Date
    Mar 2016
    Posts
    566
    Character
    Azira Syuren
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    How a job feels is literally the only thing that matters. This game is so obnoxiously well-balanced that it can't be any other way. Its output can have a large impact on feel (see: 4.0 DRK, which sucked) but changes that make the gameplay of a job worse for no good reason are never good even if they have no net impact on damage.

    Of which there have been a lot lately, it seems.
    (10)

  8. #28
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    They may as well simply remove kenki as one of our meters. They could yank the kenki cost off of our mobility tools to function like Reaper, as currently they are just a damage loss. They could yank the kenki cost off of Senei and Guren since they already are on a 2 minute cooldown. Ikkishoten could just be removed to toss the 2 minute cooldown on Ogi Namakiri. Shinten could get a potency buff, put on a cooldown, and a new animation to feel actually feel good.

    It reminds me of what happened in Shadowbringers to AST. They took away the card toolkit and reduced every card to just being Balance cards, as a result the class fell apart in both feel and numbers and needed lots of buffing. Since then it has been potency creep to the point that it heals harder and for cheaper then WHM, while still lacking what made the class so engaging in the first place.
    (6)

  9. #29
    Player
    cjbeagle's Avatar
    Join Date
    Apr 2022
    Posts
    265
    Character
    Nishi Il
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by TankHunter678 View Post
    They could yank the kenki cost off of our mobility tools to function like Reaper, as currently they are just a damage loss.
    Actually, even more absurdly - they aren't a damage loss - they both cost 10 kenki for 100 potency whereas Shinten is 25 kenki for 250 potency, so all 3 abilities are a 1:10 kenki-to-potency ratio...so...ya know...if you get bored of spamming Shinten, feel free to randomly use Gyoten even if already in melee - won't hurt your dps. =/

    Edit: kenki-to-pontency...as oppoosed to kenkiotency (is there a way to disable auto-emojis? ~_~)
    (2)
    Last edited by cjbeagle; 04-22-2022 at 05:27 PM.

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