they heard your rant and will make it 1min
they heard your rant and will make it 1min
I personally am one of the few that loves 30 seconds on dots When I use to play whm that 18 seconds was actually annoying for me since at least they have assize and eventually misery. I felt it killed mp more too with that mere 18 seconds. Same with regens what made me dislike them.15 seconds is just meh
When regens was 30 seconds before shadow bringers you actually could focus more on dps. Idk why not put regens back on 30 seconds.
Last edited by IceBlueNinja; 04-22-2022 at 01:31 PM.
18, 21, and 24 seconds seem the sweet spot range to me, for non-comboed DoTs.
Though, I also didn't mind when Aero II had a mere 12-second duration (if only because WHM also had the longer A1 and A3 durations, too). That's not to say we need to bring back all those DoTs, but more frequent spells outside our filler spam is always appreciated.




I would much rather go back to 18 second DoTs, or have one 30 second DoT and then another that's 18, because 18 is actually more useful as it means you have access to free mobility and double weaving almost twice as often--something that could've really been useful for WHM's mobility issues back in ShB if they didn't elongate Dia's duration from Aero II.


Its definitely worth to reapply. And its advantage is sharing it acros a group of enemies to boost damage even further.
30s is convenience as it allows you to weave in an other attack compared to 18s. Other than that it obviously feels weak as in plenty of cases you do not even get any benefits out of the extra 12s, but thats why this is often combined with a potency increase anyway.
But lets get a number on that. a single 18s cast needs 2 casts compared to 1 for a 30s duration. This means you effectively miss out on 1 dps cast. Depending on level this value can vary, but lets say the dot is 50 potency, and the normal attack 250. The effective boost of duration on that would then end up being 200 potency in value. Compared to the overal dot damage of 30s, which is 1500 its not that much of an increase in damage. But its usualy not just a single target you attack. On 5 targets, it would otherwise require 10 casts for similar durations. But its always that 200 potency you otherwise miss out on.
But this is not what its advantage gives. This free cast moment could be used to weave in a heal. And in busy fights this is exactly why it works, if the tank takes a lot of damage, you might not even get a chance to use a lot of dot casts because they can realy depend on your heals to stay alive. And at that point the 30s will add up. Ands instead of 900 potency, it then does 1500. And that means a 600 boost then, which if it was casted on more targets adds up fast.
Still, i would prefer 18s, if dot's would also grant other passive effects, making it worthy to keep a lot of dots active. But thats because otherwise you just end up spamming the 1 button too much. Which is a diffirent issue.
I liked tracking 3-4 dots, that was our dps mini game. Just one feels like a lazy remnant at this point.


I hate the 30s timer because it's too long to help break the monotony of spamming our 1 filler DPS spell. It worked for AST because they had Solitaire to keep them occupied but WHM and SCH had no such system to keep them engaging to start with other than the extra DoTs to manage but now that the lone DoT we have is 30s universally across all levels, they're all so mind-numbing to play anymore.
An AoE DoT, a simple 1-2-3 combo, some actual interactions between our Healing and DPS options that amounted to more than just Misery and Toxicon. ANYTHING at all to make it so that we had some level of engagement again.
I liked Summoner’s Dots, BRD dots and SAMs as they either interwoven into their kit (BRD) or the execution wasn’t straight forward (SAM). Shame they are getting axed for the “No player left behind” agenda that has, without being dramatic, ruined basically all the jobs
If it hasn’t happened to you yet, it will. Unless your DNC and were born to appeal to lessers
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote




