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  1. #21
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    986
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Don’t give them ideas. We might as well receive a new healer-only trait that applies DoT to every enemies in combat against us. The potencies varies depends on how much spite one has collected across their healer gameplay.

    /s
    ...Ah well count my DoT out. I don't have as much spite as some of you. ...Yet. Sorry.

    On topic though, 30s DoT can stay... as long as we get another one on a shorter timer and/or another nuke.

    I don't know how I'd feel if it just got reduced to 18s just to cast it more often. Doesn't make the job feel more engaging just tedious.
    (0)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  2. #22
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Don’t give them ideas. We might as well receive a new healer-only trait that applies DoT to every enemies in combat against us. The potencies varies depends on how much spite one has collected across their healer gameplay.

    /s
    I'd probably one shot everything.
    (0)

  3. #23
    Player
    Naychan's Avatar
    Join Date
    Apr 2018
    Location
    Gridania
    Posts
    210
    Character
    Naychan Le'mew
    World
    Coeurl
    Main Class
    Scholar Lv 100
    30sec is fine, since its only 1 dot, at this point 1 min would be fine to. I'm just glad they have not straight up replaced us with healing pots, while giving shielding and heals to other classes reducing the need for us in normal groups & some raids.

    This is satire, if you don't know what that means google it.
    (0)

  4. #24
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    I do like it but if someone has a better idea for a healer DPS rotation that works alongside how they heal I’m all ears.
    (0)

  5. #25
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Grimoire-M View Post
    I do like it but if someone has a better idea for a healer DPS rotation that works alongside how they heal I’m all ears.
    Here's a really cool idea for SCH's DPS Rotation:

    Returning Actions
    - Broil: This can stay as the basic DPS button
    - Biolysis: This can stay as a 30 second DoT
    - Ruin II: We can upgrade this to a new spell and have its DPS be the same as Broil's but be double the MP. This lets you use it as a better weaving tool when needed, but isn't optimal to spam.

    New Actions
    - Miasma: This can be a brand new DoT with a cast time on a 24 second cooldown. This adds more fluctuation between your rotation as you maintain keeping it and your other DoTs up. Additionally, it also reduces the amount of HP restored by the target. It's not a very common thing we see, but a nice touch for the few times it does apply.
    - Pain: This can be another DoT, but this time on an 18 second cast time. This one will be instant as well. By having 3 DoTs of 18 seconds, 24 seconds, and 30 seconds, you have a fairly light rotation of just managing DoTs, which is something that we haven't seen in XIV yet and could be really interesting.
    - Deployment Tactics: We add an effect where, if you target an enemy with it, spreads all your DoT spells from them to nearby enemies at 50% of the potency. This applies to Biolysis, Miasma, and Pain.
    - Shadowflare: Shadowflare is a common spell in Final Fantasy Lore, and I think adding it to FFXIV would make a lot of sense. This can place a zone on the ground that deals damage over time to enemies in it and also inflict a slow effect to combo as an offensive tool that also offers some mitigation.

    Additionally, we could enhance this brand new poison-focused identity with some additional tools such as...
    - Virus: This can be an OGCD debuff that lowers damage dealt and better compliments the mitigation-style of healing SCH has.
    - Eye for an Eye: This would be a really unique OGCD action that allows you to buff an ally. When attacked, that ally has a chance of spreading a damage dealt down effect to the attacker.

    I feel like something like this would work really well on SCH and give it more identity than it currently holds.
    (6)

  6. #26
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by ty_taurus View Post
    Here's a really cool idea-


    In all seriousness though, I do actually want interesting Actions.

    Lemme give you an example with respect to the people who liked Nocturnal AST for a hot second.

    Aspected Helios: Spell
    Cast: Instant Recast: 2.5s Range: 0y Radius: 20y Cost: 1500 MP

    Applies a fortune to self and all party members for 3s, reducing damage taken from the next attack by 15% and restoring HP. Effect cannot be stacked with Aspected Benefic.
    Cure Potency: 400
    Additional Effect: When Aspected Helios is broken, Increases Destiny Gauge by 5.

    Condemn: Ability
    Cast: Instant Recast: 1.5s Range: 25y Radius: 0y Cost: 25 Destiny Gauge

    Deals Unaspected damage with a potency of 200.
    Potency increases up to 1000 as Destiny Gauge exceeds minimum cost.
    Consumes Destiny Gauge upon execution.


    I consider that combination of nonsense to be perfectly in-line with AST's flavor, but not a good fit on their current kit for a number of reasons, card apm being one of them. Nonetheless, it scratches the itch we're missing from healers.
    (0)
    Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
    Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker

    Mechanics are Aesthetics. Graphics don't make interesting gameplay.

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