I have a lot to say on this subject! I have been playing the PvP nonstop, and in the process I have come to a few realizations, sadly I can only say 3,000 characters per post, so it'll be broken up a bit.
So, I really like the start of these reworks, but there are some conceptual issues that make it a bit difficult to consistently enjoy. I'll mostly be talking about Crystal Conflict during this:
So, I was hooked on the new PvP, I felt like it was making the steps required to make FFXIV PvP actually positively talked about, there are some flaws, but I don't think they're unsolvable, and if they ARE solved, we could be looking at something special here, so I'm going to go down a list in bullet point style to make it easier to read, and I want to see if maybe everyone can come together and reach common ground on some changes:
First up- Crowd Control: Purify is a good start to fixing the problems of players being stuck in situations without an escape, most MOBA games have Cleanse options in them for this very reason, but Purify sadly is not enough it seems. Certain Class Combos can severely inhibit your ability to... well, play at all, and that's downright not fun. I understand it's not fun to have someone wiggle out of a stun that you specifically put on them, so here's what I think might help ease this issue a bit (programming challenge aside):
I think they should add what is known in fighting games as "staling" a move eventually goes stale if it used multiple times, losing potency. Like the mitigation that we had before in PvP, I think introducing another mechanic to prevent constant Crowd Control chains is not only a good idea, but a requirement to keep players engaged. As it stands, AST, WAR, RDM/BRD as a combination, can prevent you from being allowed to even hit a button, for an unreasonable amount of time. Silence stopping your ability to, well use an ability, and the stuns of WAR, following the AoE Slows into Binds of AST, while you're silenced is downright miserable. You can't do anything, and nobody likes that.
So, I think that stuns should lose efficiency the more a player is exposed to them, just like in PvE how you can't CC Chain Mobs repeatedly, Players should have the same luxury. How they tune it is important, but I think it is a serious issue that needs fixing.
-Next is Matchmaking: as it stands, there is what seems to be almost NO Matchmaking for Crystal Conflict, which means you don't have an even fight, even in Ranked. The enemy could have 3 tanks, and 2 DPS, your team could have ALL DPS, for a "Ranked" mode, this is inconceivable, I don't need to explain this one more, I think this NEEDS to be changed.

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