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  1. #21
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    I have played the OG SMN and outside of dungeon content. SMN was pretty "rough" to play. It had a fun playstyle, but it required waaaayyyy to much nuance to play. I just remember to having to delay a lot of my summons as I knew the boss was going to jump, or become un-targetable, or a phase transmission, or a raid wide stun, etc, etc. The point that I'm poorly trying to make is that SMN had an incredibly strict rotation. You fall out of that for like 5 seconds....NOTHING LINED UP. You had to play perfectly...every....single....pull...

    The job was tuned for high level playstyle at level 50 onwards...at 80 you were being punished as if you screwed up your opener in faceroll content. Was it fun when it all clicked...sure I'll give you that. But when the poop hit the fan and you fell out of sync...it was like literally 3-4 min before you could sync it all back up again.

    If I look at this objectively. This is still an iteration of the SMN we had at 80, but they literally doubled down on the Egi-Assaults and gave us an actual summoning each version while telling the summons what to do. Should they have removed the DOT's? I'm on the fence about this one. While I did like the DOT gameplay of tri-disaster and Bane, but I felt it ONLY provided greater benefits in an AOE setting.

    That is what I liked about the DOT's, when you spread them out to a large pack of mobs. Then you go into EX or Savage....you hardly ever use Bane...if at all. You had to hard cast your Bio and Miasma after Bahamut phase to have it carry you to the next Firebird Trance, so the DOT's I felt were mis-used in the ShB version of SMN. Hell BRD get's Iron Jaws and can cast that literally ANY TIME, AND gave you the chance of a refulgent. If Tri-Disaster would have done that then people would complain SMN was to much like BRD... I digress.

    This current version of SMN reminds me SOOOO much of FFXI version of SMN. Actually summoning your large size primals, they actually attack, they have crazy damage. The only difference is that in FFXI your summon stayed out for as long as your MP held out as your summons slowly drained your MP, and actions required MP to use.

    I was not an expert by any means at 5.0 SMN, but I could play it well. I just didn't get stuck in the finite math needed to play it at GOD tier.
    (3)

  2. #22
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by EhvaTaco View Post
    These petty, bitter posts don't help anyone when you generalize everything without giving proper, pointed suggestions.


    Quote Originally Posted by EhvaTaco View Post
    Old SMN mains, me excluded, don't like the new version because they wanted to keep the messy, AI crippled mess from before.
    This has to be satire.
    (17)

  3. #23
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Dzian View Post
    combat needs weight and impact more than just do a rotation over and over. and needs to be about more than just whack a boss till its dead. even buffs and utility are boring. here's yet another 5% damage boost on a 120s cooldown... wow how interesting...

    make it impactful and interesting and more players will start caring. but when you just do the same muscle memory rotation fight in fight out. it gets old and stale very quickly..

    I still think the combat system they had in 1.23 was vastyly superior to what we have now.. monk did a dragon kick the boss "felt it"
    Wow. This is surprisingly relevant and vastly overlooked.

    When I play RDM I get this feeling more then ANY job in the game. The build up with white and black mana. The Melee burst. The Verholy/Verflare. Then Scorch! Then resolution! The jobs build up continues and each builds off of the last until fittingly....you reach your resolution.

    Maybe FFXIV is working towards that direction with building up job mechanics and the impact of those mechanics, but it's hard telling at this point.

    DRG, BLM, RDM, GNB, PLD, SAM, BRD, MNK are all jobs that have excellent build up mechanics. I'm sure that I'm missing some jobs that do the same thing. For me these are the jobs that do that build up really well.

    With the old 1.0 versions I can attest to this as well. Skills and weaponskills...you could feel the impact when you used them. If felt very good to use some skills just by how they sounded and looked.

    Same goes for Butchers Block (rip), Scorch, Flare, Dragon Fire Dive, Phantom Rush, Midare. Those skills feel impactful and fitting for the sound and visual. Dragonfire Dive shakes my house with the low bass that it has in the SFX. I love it!
    (4)

  4. #24
    Player
    nighttimebunny's Avatar
    Join Date
    Sep 2021
    Posts
    204
    Character
    Winter Stardust
    World
    Adamantoise
    Main Class
    Reaper Lv 90
    As a casual, completely agree.
    (4)

  5. #25
    Player
    Chopstix's Avatar
    Join Date
    Sep 2021
    Posts
    162
    Character
    Chopstix Maulader
    World
    Malboro
    Main Class
    Warrior Lv 90
    Quote Originally Posted by EhvaTaco View Post
    The devs can't prevent people from being assholes and sandbagging on purpose. But the players can very well report something like Cure Mages. Yes, you can do that. It's legitimate. If they refuse to deal damage, even after you ask them to improve, you are in the right.
    can we also report ppl who dont aoe at all? that actually happens a lot and it is really bloody annoying
    (2)

  6. #26
    Player
    Chopstix's Avatar
    Join Date
    Sep 2021
    Posts
    162
    Character
    Chopstix Maulader
    World
    Malboro
    Main Class
    Warrior Lv 90
    Quote Originally Posted by SleeeeeeepySleeeeeeep View Post
    YOUR TUTORIALS SUCK
    what i really struggled with is the interject role ability, my first job was warrior

    i remember reading the ability, tried it on some random casts, and it didnt do shit... back then my castbars were tiny in a corner of my screen (default position i think which is absolutely horrible btw)

    i dont recall ever coming across a tutorial popup for how to use that goddamn ability

    i shit u not, i learned to use interject months into the game in an extreme SHADOWBRINGERS TRIAL (the warrior of light dude with the LB4)

    not only is that ability almost 99% of the time useless, it also does not mention anything about a flashing red castbar that u can use it on, y is that even in the game, just make it a stunnable cast... talk about button bloat lol
    (2)

  7. #27
    Player
    Chopstix's Avatar
    Join Date
    Sep 2021
    Posts
    162
    Character
    Chopstix Maulader
    World
    Malboro
    Main Class
    Warrior Lv 90
    Quote Originally Posted by MikoRemi View Post
    I get blasted for telling people what to do and it has resulted in being kicked simply for pointing out something like that.
    Getting kicked can honestly be a godsend. It is often what i want lol. U dont get a penalty, if u r a tank/healer u can requeue and get an insta pop almost immediately.

    One time there was someone who was not aoeing. Well it was the last straw that broke the camels back so i showed them what happens when the tank doesnt aoe either. Everyone died, and i thankfully got kicked right after.

    Another time there was a dragoon in the lvl79 SHB dungeon who was single targetting on double/triple packs. I dont know wtf it is with dragoons they so often dont aoe. Anyway, that dragoon happened to be the healer's fiance apparently so they were super upset about me asking their fiance to aoe. Like ballistic. Well everyone died on the pack, i decided to not res, since the healer even threatened to not heal me. Thankfully i got kicked shortly after, i just felt sorry for the next tank in line to have to deal with that nonsense.
    (4)

  8. #28
    Player
    MikoRemi's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    195
    Character
    Miko Remi
    World
    Gilgamesh
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Chopstix View Post
    Getting kicked can honestly be a godsend. It is often what i want lol. U dont get a penalty, if u r a tank/healer u can requeue and get an insta pop almost immediately.

    One time there was someone who was not aoeing. Well it was the last straw that broke the camels back so i showed them what happens when the tank doesnt aoe either. Everyone died, and i thankfully got kicked right after.

    Another time there was a dragoon in the lvl79 SHB dungeon who was single targetting on double/triple packs. I dont know wtf it is with dragoons they so often dont aoe. Anyway, that dragoon happened to be the healer's fiance apparently so they were super upset about me asking their fiance to aoe. Like ballistic. Well everyone died on the pack, i decided to not res, since the healer even threatened to not heal me. Thankfully i got kicked shortly after, i just felt sorry for the next tank in line to have to deal with that nonsense.
    As a DPS, it’s a double edged sword really given that I don’t often instantly queue again, and I’ve had my days were I get free of a messy run only to get into another one.

    I definitely don’t blame you for doing what you did though, too often these kinds of people get comfortable with being carried all of the time and it really sucks. It’s one thing when people are trying to learn in Satasha and Stone Vigil for the first time, it’s another thing to be practicing in The Dead Ends.
    (4)
    *Job effectiveness will vary depending on player skill

  9. #29
    Player
    Chopstix's Avatar
    Join Date
    Sep 2021
    Posts
    162
    Character
    Chopstix Maulader
    World
    Malboro
    Main Class
    Warrior Lv 90
    Quote Originally Posted by MikoRemi View Post
    As a DPS, it’s a double edged sword really given that I don’t often instantly queue again, and I’ve had my days were I get free of a messy run only to get into another one.

    I definitely don’t blame you for doing what you did though, too often these kinds of people get comfortable with being carried all of the time and it really sucks. It’s one thing when people are trying to learn in Satasha and Stone Vigil for the first time, it’s another thing to be practicing in The Dead Ends.
    yeah sadly on a dps u have to suck it up due to the queue times, best u can do is carry the other dps hard, i was surprised that my dps was getting compliments here and there the precious few times i DPSed in a high lvl dungeon purely because i aoe-ed like a champ haha
    (2)

  10. #30
    Player
    Laphicet's Avatar
    Join Date
    Jan 2020
    Posts
    218
    Character
    Laphicet Melophicet
    World
    Mateus
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by EhvaTaco View Post
    Muh healers are rare role
    It's not just that in this game. it's the fact that healers are fucking boring and piss easy to master that's making the role even less popular than it would be in other games. Healing in FFXIV is the most boring healing I've ever experienced in any MMO. And it's also the most boring of any RPG that I've played, too. Sharla in Xenoblade Chronicles has more depth than healing in ffxiv and all there is to her is a 20CPM character where you have to balance a heat gauge to optimize your damage/heals and not have your heat gauge spill over.
    Healers in this game are easily mastered, have the same rotation from level 4 to level 90, and in general are a very boring and miserable role to play through the story with. The role is practically a revolving door at this point as well since most of the good healers quit ages ago. All you get are new players who don't understand how bad it is, quickly master it, and go play something else that isn't miserable 21111111111211111111111 spam.

    And to elaborate on that MMO point, literally EVERY OTHER MMO I've played has had more engaging healers. Even the koreashit grindy-as-hell ones.
    + Divine Souls had scythe-wielding stunlock-combo masters as their healers, and also had you heal more due to outgoing damage being so high on harder difficulty dungeons.
    + Lords of the Seal had you balancing across 2 or 3 weapons. Or even if you just stuck with an ice staff as your weapon type and specced tree as healer you still shat out a ton of damage between your healing, easily on par with something like RDM when it comes to DPS engagement.
    + Onigiri had you go ham in melee range as a healer because your staff had no ranged attacks, so you still had to play the dodging game if you wanted to not be dead weight or had to solo shit.
    + TERA had a full dps rotation for healers, practically. Engagement on par with BLM. AND you had to heal at least half the time, if not more, due to how much outgoing damage their was in any dungeon.
    + Warframe healers still were full on munitions platforms, same as any other frame, and often had hybrid kits that still gave them a ton of depth outside of their restorative abilities.
    And all of these games are not nearly as profitable as FFXIV has been, what excuse do the devs of FFXIV have for their healer gameplay being so shit?
    (16)
    Last edited by Laphicet; 04-22-2022 at 05:42 AM.

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