Quote Originally Posted by Payadopa View Post
No offense, but that's exactly the reason why jobs are boring, I'm sorry. The second something seems remotely fun another one brings up a calculator. I don't play a fantasy game to have boring abilities because a spreadsheet says so.

On one end we have casuals so most of the game with eye contact to the MSQ needs to stay easy and on the other end the second an abilities threatens to make whatever job suboptimal (whatever that means) it's out the door.

I totally get both sides and they have a place, but XIV throws out the baby with the bathwater and the end result isn't all that appealing long-term. To be fair, PvP is a really good start.
The problem isn't specifically that it's suboptimal. It's that it feels shitty to play. No one who has developed a strong understanding of the game's mechanics want so sit there and wait half a second to be able to continue their combo. Skill speed and spell speed are just bad stats conceptually for an RPG centered around cooldowns. There are other effects that could be more interesting and usable that we continue to not explore, but just like accuracy, skill speed and spell speed should've died years ago. Speed up mechanics should instead be built into the jobs that need them because that way it can be realistically controlled.

If we got more than 3 cleansable debuffs across every ounce of content added to the game in the span of 2 years, maybe debuff prevention would be a much greater asset, for example.