Quote Originally Posted by Kalaam View Post
I think it'd work on a melee DPS but on a tank the risk of getting hit a bit too much when you're spending your HP is too high, and it'd feel bad to not attack to wait until it is safe to do so again.
So long as it's on charges, that much would be fine.

More crucial though is that the skill can't be particularly frequent, or you introduce a "give me HoTs just so I can DPS more" loop.

Quote Originally Posted by Oizen View Post
Abyssal Drain has always been screaming to me to become a no CD, 3000 MP move that can be used with a Dark Arts stack.

I feel like that alone would give DRK a much better dungeon experience.
I take it we're effectively removing Flood of Shadows, then? Or are we nerfing Abyssal's offensive potency so the prior might still be worth using?