Quote Originally Posted by Jeeqbit View Post
When there is a new job, weapons are not usually made for them except from the level they start at and some of them after that are avoided such as the relic weapons. Because the level 80 extremes came out after gunbreaker and dancer released, there are level 80 crafted extreme weapons for them

It would be nice to have glowing weapons sooner for new jobs, but the selection is always limited to begin with and I don't expect the developers to go back through 90 levels worth of dungeon, extreme, savage, crafted and tomestone weapons and make versions of them for the new jobs. That would be well over 100 weapons for each of them.
In the old days they always added the previous expansions crafted weapons for every single new job, that way everyone could enjoy the particle effects. They don't do that anymore, and its disgusting. Samurai and Red Mage were the last DLC jobs to get the same level of crafted weapons across the board. I don't think there is any excuse for it. It's lame, and creates job glamour disparity, when there should be the same amount of crafted weapons for EVERYONE. Heck, its so bad that even the blue spirit clone that is dyable is even unavailable for Sage & Reaper. THE SAME EXACT DYABLE VERSION OF THE WEAPON. At this rate I wouldn't be surprised if they cut our last hope of glowing weapons via POTD, and Heaven on High. At a certain point leveling won't matter for those older jobs at those stages, and I can just see them getting cut. Keep tolerating this as a fanbase, and it will get worse. Much much worse.