
Originally Posted by
Shurrikhan
It feels like you'd need to make some pretty large goal-post jumps to make polygon-adding armor (even beyond the gloves, helm, boots, and shoulders) a "rarity". Since Wrath, outside of especially basic or leveling gear, sets in which every slot gets further polygons, rather than just texturing over the body, has been the norm, not the rarity.
And that's exactly why we've seen more recolor sets as race count has increased; they DO have to make many of those pieces race-specific.
That's not to say you're wrong about the advantages and disadvantages; it's just that the "XIV" system is also the norm in WoW.
If we're talking about the number of layers involved in a piece of armor, then, yes, WoW's armor sets tend to prioritize optimization more so than XIV. Chain mail in either isn't about to add a separate layer, but a greater number of the details on a given piece of WoW gear, on average, will be skin-level, with usually some 2-3 layers atop, whereas XIV might have up to a couple more and tends to use the skin layer almost only for tattoos.
(Though, honestly, when one zooms well in, the WoW sets at full graphics still often look better than XIV's likewise at full -- even if much of that comes down to a more forgivingly cartoonish style across that whole game.)