Quote Originally Posted by aloneatsea View Post
That said, again, the class did not need such a change in the first place. If the developers want to make classes focus around two minutes, that's fine. However, when it comes to the point of changing the usage of an iconic ability of a class, I think it goes a little too far. Ninja is not Ninja without a one-minute Trick Attack party buff. As many people have said time and time again, one minute fits neatly into two minutes. If the problem is balance, there are other solutions that do not come at the cost of class identity.
I think this sums up the difference in our opinions (and that's fine) to me the identity of ninja isn't the 60 second trick attack, it's the ninjutsu system. Trick attack could be every 60 seconds, every 90 seconds, every 120 seconds, and to me, that wouldn't change the identity of the job.

But even then, the developers are also doing a lot of upending of job identities this expansion too, so I get the frustration there. When monk lost its identity of being fast paced and positional heavy to having the fewest positionals of the melees and had it's OGCDs moved into it's version of mudras, that hurt as someone who's always bounced back and forth between monk and ninja as my main jobs. Summoner had it's identity as a damage over time job removed too.

I do think we both agree there are better ways the changes to ninja could have been implemented, at least, even if we disagree on what those solutions should be.