I don’t think the PvP skill design should be our Hail Mary call here. It isn’t that good. It’s good in the context of PvP, but it makes zero sense in a PvE context.

I completely get the excitement over something new shiny and different but please don’t lose sight of how encounters currently work in the process of that evaluation. A lot of what makes PvP healing good is actually a bit of an over correction in a PvE context.

I’d much rather draw from how Blue Mage conducts themselves in a PvE context if we’re going off the rails.