I'm starting to think that whoever designs these jobs tend to be wild+crazy in its PvP iteration, but turns coward+weak when it comes to PvE design.I also find the new PvP actions to be pretty fun; it feels like there was an entirely different design and development team behind the healer jobs for that part of the game. Even if it does still need some balancing in areas, I’m having fun, so kudos to that group for sure.
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