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  1. #1
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Personally, I don't care if Mug "works better" in the context of raiding or general party play. 6.1 NIN feels way too similar to MNK, and that's not a positive thing to say considering Monk doesn't even have an identity for itself. Ninjutsu and Blitz are too similar, both jobs have problems of having nothing to do or manage in downtime, both have an unremarkable job gauge that is primarily spent on one oGCD that has overcap problems, etc. I do not see the point of the TA/Mug change when they could've just buffed its potencies.

    Why even bother having 60s cooldowns anymore at this point?

    Quote Originally Posted by Sequora View Post
    I’m not a monk but wasn’t their rework fairly well received?
    Primarily by people that did not play the job. If what you wanted out of MNK is a standardized job that has relatively little jank, then EW MNK succeeded in that endeavour. However, that came at the cost of basically everything else that was unique to it, whether it be Greased Lightning or heavy positional gameplay. What it gained did not make up for what was lost.
    (3)
    Last edited by VentVanitas; 04-18-2022 at 10:09 PM.

  2. #2
    Player
    aloneatsea's Avatar
    Join Date
    Apr 2022
    Posts
    158
    Character
    Reimu Hakurei
    World
    Sophia
    Main Class
    Ninja Lv 70
    Quote Originally Posted by VentVanitas View Post
    Personally, I don't care if Mug "works better" in the context of raiding or general party play. 6.1 NIN feels way too similar to MNK, and that's not a positive thing to say considering Monk doesn't even have an identity for itself. Ninjutsu and Blitz are too similar, both jobs have problems of having nothing to do or manage in downtime, both have an unremarkable job gauge that is primarily spent on one oGCD that has overcap problems, etc. I do not see the point of the TA/Mug change when they could've just buffed its potencies.

    Why even bother having 60s cooldowns anymore at this point?



    Primarily by people that did not play the job. If what you wanted out of MNK is a standardized job that has relatively little jank, then EW MNK succeeded in that endeavour. However, that came at the cost of basically everything else that was unique to it, whether it be Greased Lightning or heavy positional gameplay. What it gained did not make up for what was lost.
    Completely agree. I was going to pick up Monk as an alt job pre-Endwalker; when I saw the changes, I thought they were neat, but it didn't really fulfil the 'Monk gameplay fantasy' I had in mind.


    Back to Trick and Mug, I also hate the idea of managing two personal buffs and a party buff. Both Reaper and Monk only have the worry about the one personal damage buff. It is hard to manage the buffs? Not exactly, no, but it is more rigid and makes the NIN rotation even more scripted than it was before. Now we have to maintain Huton, and we have a party buff and personal buff on strict timers. Ninja has become more rigid and more similar to Monk, and I just can't stand it.

    It wasn't broken before, so I see no reason to ""fix"" it. I've said it once before, but if the problem Square Enix was trying to fix was Ninja's low personal damage (for some ungodly reason), we could have always made like a Dragoon and given the party +3% damage up and the Ninja +5%. Would that suck a bit? Yes. It is infinitely more palatable to me than the current changes? Also yes.


    I just don't buy any of the proposed reasons why these changes needed to be made. 'Synergy' falls apart when you realise how much synergy with other jobs's one-minute brust windows was lost. 'Balancing' goes out the window when they took the strongest melee DPS in the game and buffed it more.



    If there is a legitimate reason for these changes, I would like to hear it. Right now, however, I am really struggling to see the logic. It feels very frustrating when these changes have seemingly been made at random, and for no good reason.

    Nobody asked for them, and from what I've seen scouring the English and JP forums, very, very few people legitimately enjoy them.
    (4)