Quote Originally Posted by Atelier-Bagur View Post
I know that some of these elements used to be in the game but they slowly fazed it out ...
Do you know why they were phased out? If not, I would suggest either finding out or critically thinking about how such systems could potentially work or how they could be a detriment.

As an example, elemental weaknesses, it might seem like a good idea on paper, but delve deeper and you find issues, especially with Black Mage. If you had a Black Mage in your party that is in the current iteration, ie. Fire aspected spells being where most of the damage comes from, if you came across a boss that was resistance to fire, suddenly, noone would want to take Black Mage, however, the opposite is also true, a fire weak enemy would prompt more Black Mages. Damage is king after all. So, how would you solve this conundrum? Give BLM different spells that achieve the same thing so that their rotation remains intact? Or just say screw it, BLM can be excluded here, just because of choice. Bear in mind the devs want all jobs to be able to clear everything and this would go against that.

You could make everything the BLM does non elemental, but then you lose that flare of what it means to be a BLM, that being a mage that uses different elemental attacks and the list could go on. Ultimately, take away enemy weaknesses and resistances and it is one less thing to worry about in keeping jobs balanced with each other etc.