

weak as each skill have long cooldown... plus midare and ogi come with huge trouble.
midare force you to use your purify skill and ogi have a casting time.... if you move behind the sam get a free pass out of ogi.
and honestly other jobs have stronger kit out... then.
They have a oneshot burst combo and the strongest single target stun in the game available every 20 seconds. In what world is that a long cooldown?weak as each skill have long cooldown... plus midare and ogi come with huge trouble.
midare force you to use your purify skill and ogi have a casting time.... if you move behind the sam get a free pass out of ogi.
and honestly other jobs have stronger kit out... then.
Soten -> Hyosetsu -> Meikyo -> Ogi -> Soten -> Kaeshi -> Mineuchi -> Midare -> Soten -> 56-61k damage (full single-target) with a 4 GCD burst combo
The only counterplay to that combo is Purify and/or Guard, which can counter pretty much any non-LB combo in the game, or wasting a silence, certain LBs or the WHM poly just to stop the SAM from doing a combo that they can just repeat 20 seconds later. There's also numerous ways to change the above combo for quicker burst if you just need to assist in a kill, which obviously happens more frequently.
A SAM literally has a 2 second AoE bind, a 3 second stun and 3 seconds of almost complete cc-immunity and people talk about how hard it is to get 1.3 second casts off lol. Wild.


two word... team play. if your team let the samurai alone for do his combo... and more important 1vs1 you do something wrong! sam is at the strongest when facing one target... it's not hard to stun him or root him simply gank him! and 4 gcd... you means a bout 10 sec... when yes you have a stun of 3 sec... guard? recuperate?They have a oneshot burst combo and the strongest single target stun in the game available every 20 seconds. In what world is that a long cooldown?
Soten -> Hyosetsu -> Meikyo -> Ogi -> Soten -> Kaeshi -> Mineuchi -> Midare -> Soten -> 56-61k damage (full single-target) with a 4 GCD burst combo
The only counterplay to that combo is Purify and/or Guard, which can counter pretty much any non-LB combo in the game, or wasting a silence, certain LBs or the WHM poly just to stop the SAM from doing a combo that they can just repeat 20 seconds later. There's also numerous ways to change the above combo for quicker burst if you just need to assist in a kill, which obviously happens more frequently.
A SAM literally has a 2 second AoE bind, a 3 second stun and 3 seconds of almost complete cc-immunity and people talk about how hard it is to get 1.3 second casts off lol. Wild.
a 20 sec combo that can be easily counter by simply cast 1-2 recuperate or use your guard is not a bad trade off... because it means the sam is without big gun for 20 sec... a free kill. no more meikyo for flee... no more stun... and if your team come help... it's over.
well you can say this about any good dps around... if the team hold you the mnk can drop you fast, same for the nin, or the drg... it's about teamplay.
yes the sam will have a bad day, but at the same it means the job do it job well... but if the sam is smart he will not jump in middle of the enemy without a plan either... tactics and such...As for this “tactic”, hard focus the SAM opponent. You should prioritize killing the SAM first before any of the four healers that you may or may not encounter; I’ve been doing such so while notifying my intent to the other four friendlies and have won more matches this way than instead of focusing their healer rather than their SAM. This "tactic" unfortunately will make that player (SAM) have an absolute bad time for such instance. The moment that SAM returns from spawn, they should immediately be killed within 3-5 seconds after they return from spawn. I do feel bad for that player but, this is a must at the moment to ensure a more possible win. I'm not asking for SAM to be gutted into oblivion; SAM is way too overpowered to be left in its current state; Not even Reaper pales in comparison; Ninja and Dragoon are extremely good, almost on par with Reaper and then there’s... Monk.
why dragoon and ninja are good and can easily flee of the combat if play well... that why focus them is not always the smartest... especially since ninja can pop out of nowhere with his shukuchi hard to counter this. if the nin is good he can drop and assist a dragoon and it result and a kill at each time... high jump + shukuchi and in a few second the target is dead... if it try to flee fuma shuriken... the best solution is to guard and hope for help.
the reaper dunno didn't try it and mnk... *sighs* where in the... how is possible to think that a 7 hit combo at 2 sec gcd in a fast paced pvp mode it's a good idea!! i means you need to attack for 12 sec for reach a 10k damage... and the dmg of the lb is bad... it will have been better to be at 30k it's a mono target lb for god sake.
Last edited by silentwindfr; 04-19-2022 at 01:40 PM.
Yes, team-play. Which means the SAM usually won't be attacking alone unless they catch someone in a 1v1 scenario which doesn't happen a lot, which is why I said that they have numerous ways to adjust the combo for faster burst. Meikyo & Soten -> Mineuchi -> Midare -> Soten does between 25 and 30k damage within 2.5~ seconds and is super easy to pull off, just to name one example.two word... team play. if your team let the samurai alone for do his combo... and more important 1vs1 you do something wrong! sam is at the strongest when facing one target... it's not hard to stun him or root him simply gank him! and 4 gcd... you means a bout 10 sec... when yes you have a stun of 3 sec... guard? recuperate?
a 20 sec combo that can be easily counter by simply cast 1-2 recuperate or use your guard is not a bad trade off... because it means the sam is without big gun for 20 sec... a free kill. no more meikyo for flee... no more stun... and if your team come help... it's over.
A 4 GCD combo on SAM also takes 6.6 seconds, not 10. And obviously the full combo can be countered, as I said, otherwise it would be ridiculously broken - that wasn't the point of my post though.
It's also a complete exaggeration to say that SAMs are a free kill once they charge in, when they can get 16k worth of shields from Ogi and Kaeshi, a huge heal when Oka is used correctly, as well as a 50% damage reduction for 5 whole seconds with Chiten.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote


