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  1. #21
    Player Eagleheart's Avatar
    Join Date
    Oct 2011
    Location
    Right behind you with a Wiffle-Bat of Commonsense +3
    Posts
    310
    Character
    Eagleheart Hellsbane
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Coglin View Post
    You do understand that this is precisely how the devs informed us the situation would be before the jobs came out.

    They stated jobs would be more group oriented for there combined utility benefits, and classes would be more beneficial to low man/solo situations. Essentially displaying that the difference between jobs and classes is working as intended.
    I am saying that while it may be working as intended, I, and my social circle, think that one or two small alterations would do no harm, and would go a great way towards making the Jobs work much better in their stated functions, and I posted just that. o.o That's all, really.

    Personally, I think that it would make more sense for the Jobs to have higher maximum HP and lower maximum MP, and for Classes to have higher maximum MP, and lower maximum HP. Outside of extreme boss battles, how much HP you have at any given moment (for attacks like Hellfire, Moggle's finisher, whatever Garuda will have) is less important than how much HP you have over the course of the battle (more MP for additional cures, Decoys, et cetera). o.o
    (1)

  2. #22
    Player
    Masamune1004's Avatar
    Join Date
    Jun 2011
    Location
    Yes
    Posts
    1,438
    Character
    Isidula Granviir
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Before the patch the Ifrit runs i did with my LS averaged about 15-20 minutes, now we get short order kills easily, even with members who are new to the fight. But yeah, I'm sure jobs are completely useless now.
    (3)

  3. #23
    Player Eagleheart's Avatar
    Join Date
    Oct 2011
    Location
    Right behind you with a Wiffle-Bat of Commonsense +3
    Posts
    310
    Character
    Eagleheart Hellsbane
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Before the patch the Ifrit runs i did with my LS averaged about 15-20 minutes, now we get short order kills easily, even with members who are new to the fight. But yeah, I'm sure jobs are completely useless now.
    It was not implied that they were useless, sir. (o.x )
    (1)
    Last edited by Eagleheart; 03-14-2012 at 01:32 PM. Reason: Added a comma. :X

  4. #24
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Eagleheart View Post
    I am saying that while it may be working as intended, I, and my social circle, think that one or two small alterations would do no harm, and would go a great way towards making the Jobs work much better in their stated functions, and I posted just that. o.o That's all, really.

    Personally, I think that it would make more sense for the Jobs to have higher maximum HP and lower maximum MP, and for Classes to have higher maximum MP, and lower maximum HP. Outside of extreme boss battles, how much HP you have at any given moment (for attacks like Hellfire, Moggle's finisher, whatever Garuda will have) is less important than how much HP you have over the course of the battle (more MP for additional cures, Decoys, et cetera). o.o
    Much greater damage output as a whole with Jobs. Moogle Memento is already a joke since you can get all the Moogles down in phase 1 even with a party of classes. Hellfire isn't a problem either, because it's very possible to get all the spikes down with Jobs.

    If you bottleneck yourself into the thought process that you must endure a very strong attack by the primals and that for this you need defensive buffs or high HP, then that's your own undoing. Jobs open up new strategies.

    Try to come up with new strategies and more importantly give yourself more than 5 days with a new system before you begin to judge its effectiveness.
    (3)
    Last edited by NoctisUmbra; 03-14-2012 at 01:01 PM.

  5. #25
    Player
    Masamune1004's Avatar
    Join Date
    Jun 2011
    Location
    Yes
    Posts
    1,438
    Character
    Isidula Granviir
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Eagleheart View Post
    It was not implied that they were useless sir. (o.x )
    You said that classes were better at Ifrit than jobs. That would make jobs useless for Ifrit, no? It seems to me like you tried Ifrit once with jobs, lost, and just assumed classes were better. It is easier to beat Ifrit with jobs, it just involves a different strategy.
    (1)
    Last edited by Masamune1004; 03-14-2012 at 01:05 PM.

  6. #26
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    928
    Quote Originally Posted by Eagleheart View Post
    Boing!
    Not responding to agree, disagree or even comment on your post any more than to thank you in regard to your writing style. Well-spoken, coherent, punctuated, substantial - basically all of the above. Thank you, sir.
    (0)
    My signature is edible. Go ahead, try some.

  7. #27
    Player Eagleheart's Avatar
    Join Date
    Oct 2011
    Location
    Right behind you with a Wiffle-Bat of Commonsense +3
    Posts
    310
    Character
    Eagleheart Hellsbane
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    You said that classes were better at Ifrit than jobs. That would make jobs useless for Ifrit, no? It seems to me like you tried Ifrit once with jobs, lost, and just assumed classes were better. It is easier to beat Ifrit with jobs, it just involves a different strategy.
    No, sir. I said that classes were more survivable in high-damage situations in comparison to several Jobs, and that it seemed inconsistent with the stated intent for the Job system. (o.x )

    Ifrit and Moogle's super attacks are two examples that I used to illustrate my point about the incapacity of certain Jobs to endure extreme attacks, and how existing countermeasures, like DRG's massive -enmity on AF, are actually of little to no benefit in those situations. It is a consideration not only for existing content, but things down the road, as well.

    Not responding to agree, disagree or even comment on your post any more than to thank you in regard to your writing style. Well-spoken, coherent, punctuated, substantial - basically all of the above. Thank you, sir.
    (_ _ ) [/bow]

    Thank you ! (^.^)/
    (1)

  8. #28
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Eagleheart View Post
    Ifrit and Moogle's super attacks are two examples that I used to illustrate my point about the incapacity of certain Jobs to endure extreme attacks, and how existing countermeasures, like DRG's massive -enmity on AF, are actually of little to no benefit in those situations. It is a consideration not only for existing content, but things down the road, as well.
    Pointed out in my earlier post that Ifrit and Moogle's super attacks pose no threat to jobs.
    (0)

  9. #29
    Player Eagleheart's Avatar
    Join Date
    Oct 2011
    Location
    Right behind you with a Wiffle-Bat of Commonsense +3
    Posts
    310
    Character
    Eagleheart Hellsbane
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by NoctisUmbra View Post
    Pointed out in my earlier post that Ifrit and Moogle's super attacks pose no threat to jobs.
    I realize that. I was also speaking in reference to future, but I think that there is another way of looking at the matter, and so, I had another question I wished to pose to you. (O.o) You mentioned earlier that your LS took 15-20 minutes to bring Ifrit down pre-1.21.

    Is it not possible that you are partially conflating the damage potency of the Jobs themselves with improvements in equipment and food? Electrum Gorget is cheap with +25 ATK, a marked improvement over anything available in 1.20, and the +stat rings are also considerably above the previous maximum attainable bonuses available from rings. Further, one can have those bonuses at the same time, unlike in 1.20, where you were limited in accessories equippable at once.

    There is also a large increase in available healing potency magic, and AF, while a bit low in some departments (DRG Body) also offers very noticeable increases over standard gear in 1.20, for some classes, in slots that they could not previously derive damage bonuses from (Head for instance, unless one had a Paragon's Crown.) DRG and MNK both have excellent damage options in the Head slot now, and WAR's cannot be discounted either.

    Food is also much more potent now, especially mage food. Pastry Fish offer a maximum of +33 potency to offensive magic, and the more familiar Blood Currant Tart offers +24 now. Offensive medicines like Hi-Potion or Mega-Potion of INT are exceptionally good. In fact, I think I will distribute a few at our next Ifrit run and see how that goes. o.0 A Mega-Potion of INT offers +40 INT and +80 Magic Attack potency. Magic accuracy rings are now available, cheaper than pre-patch, with greater bonuses than were previously obtainable. The elemental potency torques available now far outstrip previous options, +10 potency, +20 specific element potency. (o.0 ) These are points that cannot be dismissed out of hand with regards to your group's improved kill time. Also, all of these things are available to classes, as well.

    Perhaps your group should try Ifrit with classes again, and see if they rival the damage output of the Jobs. O.o
    (1)
    Last edited by Eagleheart; 03-14-2012 at 02:17 PM.

  10. #30
    Player
    Catharsis's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    95
    Character
    Lex Talionis
    World
    Durandal
    Main Class
    Weaver Lv 50
    Could you please explain to me the meaning of "O.o"? I'm sure it must be of profound importance, otherwise you wouldn't feel the need to repeat it so many times.
    (1)

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