Ok, a few things I like to say as an SMN main since SB. First off please show me one fight this tier or in EW where melee cant get uptime on? I know a few Eden fights was kinda hard on melees but the fact is in EW has made the job for a melee easier and easier in terms of keeping uptime. So movement isn't really a good utility and beings nothing to a party and the tax phy range has to pay for that is way too high. Even casters have an easier time. SMN is closer to a phy range, rdm only has to cast every other spell, and blm now has a lot more mobility than what it used to have. So this excuse of phy range has to tax for its full uptime is full a bull in today's ff14.
Now to your comments about smn... I'm glad you can find some fun in a job that basically plays itself. The issue people have with the rework of smn is that you are not given any meaningful choice or anything to manage when playing the job. All you really do is press the buttons when they light up and look at the pretty light show. Most of the other jobs at least have to think a little when it comes to a fight and during their rotation. All smn has to know is what order to summon its primals and you can easily figure that out in one or two pulls. It's fine to have a low skill floor but the problem with smn is that it has no skill ceiling, its floor and ceiling are the same. That is not good job design and always leads to ppl to complaining and getting upset. Another issue of smn is the fact it plays like a lvl 50 or 60 job. The job feels hollowed and unfinished. It feels like devs ran out of time, which if you read the interviews and listen to Yoshi P talk about the job design leading up to EW you can easily come to the conclusion they did ran out of time for smn and maybe a few other jobs. Did I think smn needed a rework? yes but I rather had a finished rework and have a job that is well designed than a rushed unfinished rework that we got. Also the "promise" of we will get more in 7.0 isn't enough for me to believe. Mch said the same thing in 5.0 and look what they got this expac, an upgrade aoe button, one new queen attack, and one new button you press every 2 mins. SMN has always felt like the dev never cared about it. They put more time and thought into blm(yoshi p main btw) than they do smn. So I have no hope they will address the flaws and issues this rework has and till they show me something otherwise or at least talk about smn in a LL I'm not going to believe they will listen to us smn mains. By the way, I think it speaks volumes about the smn rework when the pvp rework is better and is a lot more fun to play than its pve version.