Quote Originally Posted by Kissker View Post
Absolutely disagree. WHM is weak as hell. Their self survive is high only because the PVP skill Recuperate is more powerful, and instant, than their own heal spells. They don't do good damage, they don't do good crowd control (single target is not crowd control, it's a single target deterrant) and they can't do the one thing they should be best at - HEAL THE GROUP.

Any tank can sit and soak every WHM attack, if only the WHM attacks, the tank will be fine, even if the WHM LB's. (because it's weak and stun is only 2s, and easily negated by many tank's 'invuln' stages)
Any DPS can easily kill a WHM.
I tend to fall into this belief about WHM right now. The thing about WHM is that it can and will snowball the other team if it's left alone/not focused as soon as possible. You put pressure on WHM and it becomes a struggle because their main "heal" has a cast time and are required to use their gap-closer ability/nuke to get an instant heal. Honestly, AST feels way better in the survivability department than WHM. It's charged heal is instant; being able to be used on the move, and while it's not as strong as WHM's, it gives regen and should you use a doublecast charge on it- an extra heal with a shield. People underestimate AST; it's entirely mobile, has potentially 2 big AoE nukes that can be used back-to-back, alongside Macrocosmos (with the benefit of more potential healing) in addition to 3 AoE buffs that all have a tangible benefit (outside of Ewer if your team is already maxed on MP). It's LB puts a damage buff on your whole immediate team and damage debuff of nearby enemies and having a Balance card active hurts even more.

I haven't played much of SGE (which feels very composition and team dependent; likely more effective with coordinated/alert teammates), or any of SCH, but WHM and AST seem to be the biggest contenders for "best" healer. A free-casting WHM that's allowed breathing room and allowed to observe the fight on their own terms will wreck the enemy teams, and their LB is a potentially huge gamechanger if they manage to tag multiple enemies. Meanwhile, AST can still function largely the same even if under fire (and being a moving target), and they are constantly providing their team with either a damage buff or replenishing their team's MP for self-heals or Limit gauges. Their LB doesn't immediately change the game when used, but can turn-around (or stack their team even more during) skirmishes. ASTs instant offensive abilities can also effectively make a huge AoE burst.