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  1. #1
    Player
    ShimAoki's Avatar
    Join Date
    Sep 2018
    Posts
    47
    Character
    Shim Aoki
    World
    Malboro
    Main Class
    Machinist Lv 100

    Machinist needs an overhaul with the pvp job style for pve.

    Casting a charged rifle whilst moving is so satisfying, it would also be punishing in raid content, thus you'd be able to buff it's damage.

    Also seen it posted around but I'd love to see rook and bishop return for pve, on a charged system with 2 charges each, max 2 turrets on the field at a time, one single target, one aoe.

    Honestly replace our 123 with the charged attack from pvp and use the other 2 button slots for the turrets. Maybe bring the old gauss barrel animation back as a short personal dps buff (I miss the attachment animation). Make heatblast a way lesser potent 1.5 gcd version of the charged skill, for movement(the skill will be greeding the casts like other jobs, but also using heatblast to fulfill wildfires effects) and make wildfire a garunteed DH crit(Just for a stronger feeling skill.)

    Give Drill AA and CS unique effects rather than being carbon copies of each other. Maybe make drill weaker but give it a bleed effect on the mob, AA can stun certain stunnable attacks and CS can remain a aoe line attack.

    You can do anything, just please use the pvp charged system, it feels so good and machinist has never felt more defined in its life.

    You made summoner a caster phys ranged. Then make us a Phys ranged caster, and let us earn our seat amongst the pure dps jobs.

    Automaton queens ai is sucky, I'd rather it be tied to skills like summoner.

    I can't be the only one that feels this strongly about the teased pvp gameplay style!
    (26)

  2. #2
    Player
    Caitlyn's Avatar
    Join Date
    Mar 2014
    Location
    Eden
    Posts
    5,440
    Character
    Geistherz Gungnir
    World
    Shiva
    Main Class
    Sage Lv 100
    Please no.

    PvP MCH is clunky and the worst I ve ever played. Moving during casting ist nice, but not when you re slowed. And you cant interrupt your charged attack, so you have to think twice before doing your standard attacks.

    And dont get me started talking about the drill/blaster/anchor/chainsaw rotation...
    (6)

  3. #3
    Player
    ShimAoki's Avatar
    Join Date
    Sep 2018
    Posts
    47
    Character
    Shim Aoki
    World
    Malboro
    Main Class
    Machinist Lv 100
    I wasn't asking for drill/blaster/anchor/chainsaw to be condenced into one button. I'd just rather SE evolve the charged skill system in pve mch, because that would solve the damage vs mobility argument once and for all. I enjoy the walking whilst casting as it actually punishes you if your bad and would reward you for playing well, which is something the job is really lacking. Being able to interrupt it would remove the punishing aspect, and I for one would rather have a unique fun job than what it currently it. It's so bad the dev's don't even know what to do with it, which is proven time and time again in the patch notes. Mch needs something to warrent its title as a pure dps and its the perfect system. I want to be rewarded for playing well and punished for greeding rather than being a low damaging none support phys ranged that wastes a slot in whatever party I'm in.
    (8)

  4. #4
    Player
    Caitlyn's Avatar
    Join Date
    Mar 2014
    Location
    Eden
    Posts
    5,440
    Character
    Geistherz Gungnir
    World
    Shiva
    Main Class
    Sage Lv 100
    Then bring back MCH from SB, if you want to be punished for every mistake. Still better than pvp.
    (0)

  5. #5
    Player
    ShimAoki's Avatar
    Join Date
    Sep 2018
    Posts
    47
    Character
    Shim Aoki
    World
    Malboro
    Main Class
    Machinist Lv 100
    Hard disagree but each to their own.
    (6)

  6. #6
    Player
    gamerseb's Avatar
    Join Date
    Apr 2022
    Posts
    44
    Character
    Gigiwazu Sunkeeper
    World
    Omega
    Main Class
    Machinist Lv 90
    Yes, please!!!
    (4)

  7. #7
    Player
    Kleeya's Avatar
    Join Date
    Mar 2017
    Posts
    1,186
    Character
    Kleeya White
    World
    Shiva
    Main Class
    Machinist Lv 100
    You seems quite confident that all these changes would come with the amount of damage it deserves, and not that the job would become even more dead if, after becoming more punishing to play, the machinist would still be dealing less dps than the bard and dancer XD

    Also i would rather not having the aoe turret to be back. I still have nightmares of all these wasted cooldowns when the tanks were pulling the mobs out of it.
    (3)

  8. #8
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Caitlyn View Post
    Please no.

    PvP MCH is clunky and the worst I ve ever played. Moving during casting ist nice, but not when you re slowed. And you cant interrupt your charged attack, so you have to think twice before doing your standard attacks.

    And dont get me started talking about the drill/blaster/anchor/chainsaw rotation...

    Quote Originally Posted by Caitlyn View Post
    Then bring back MCH from SB, if you want to be punished for every mistake. Still better than pvp.
    SB MCH is by far the worst iteration that ever existed.

    Even if you were to establish SB MCH with the current hypercharge (understand a "button that triggers Overheat"), the rotation would be:
    1: Opener phase with Hypercharge + Wildfire combo
    2: 50 seconds of nothing but 1 2 3 procs.
    3: Wildfire combo.
    4: Repeat step 2.
    Repeat

    ShB MCH, while having its issues, is far more engaging than SB MCH with only 10s you need to care about. Outside of that, you are mainly pressing glowing buttons.
    What made SB MCH good was its additional utility, see Refresh, Tactician for resources and Dismantle for the sweet damage debuff.

    What the author of this thread asked was:
    -Blast Charge rather than the 1 2 3.
    -Unique effect for Drill, Air Anchor and Chain Saw.
    -Something about the turret coming back and having something more engaging than the automaton Queen.

    I agree with Blast Charge, even if I see the problems. You can't cancel it and it will limit your oGCD windows. MCH doesn't have a lot of oGCDs that needs double weaving, GR, Ricochet, Wildfire, Hypercharge, Queen Summon, Tactician, Reassemble, Barrel stabilizer from the top of my head.

    Quote Originally Posted by Kleeya View Post
    Also i would rather not having the aoe turret to be back. I still have nightmares of all these wasted cooldowns when the tanks were pulling the mobs out of it.
    Sadly agree with that one. At most, those turrets should be shield/healing MCH can attach to allies rather than pure damage.
    (6)
    Last edited by CKNovel; 04-15-2022 at 09:42 PM.

  9. #9
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    If Blast Charge had a substitute GCD that was instant but did less damage (a la Ruin 2 or Reprise), I could see it being a good addition to MCH in place of the 1-2-3 combo. In this scenario it would theoretically be fine to always let the cast finish, it's definitely no Fire 4.
    (2)

  10. #10
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Kleeya View Post
    You seems quite confident that all these changes would come with the amount of damage it deserves, and not that the job would become even more dead if, after becoming more punishing to play, the machinist would still be dealing less dps than the bard and dancer XD

    Also i would rather not having the aoe turret to be back. I still have nightmares of all these wasted cooldowns when the tanks were pulling the mobs out of it.

    This isn't really a valid argument; They said "Change X and Y" and you're saying "But what if they don't change Y."

    T whole premise is asking for MCH to add cast times AND buff damage since the overall idea for why MCH doesn't compete with ranged magical is because of the mobility (though, with new SMN that's pretty far out the window right now). The general idea would be that the implementation of cast time to limit mobility would allow them to buff the damage to better compete with the casters without people complaining that something that has amazing mobility is competing with jobs with little to no mobility (though, again, ranged magical are hardly the turrets that they used to be)
    (7)

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