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  1. #1
    Player
    Caitlyn's Avatar
    Join Date
    Mar 2014
    Location
    Eden
    Posts
    5,440
    Character
    Geistherz Gungnir
    World
    Shiva
    Main Class
    Sage Lv 100
    Please no.

    PvP MCH is clunky and the worst I ve ever played. Moving during casting ist nice, but not when you re slowed. And you cant interrupt your charged attack, so you have to think twice before doing your standard attacks.

    And dont get me started talking about the drill/blaster/anchor/chainsaw rotation...
    (6)

  2. #2
    Player
    ShimAoki's Avatar
    Join Date
    Sep 2018
    Posts
    47
    Character
    Shim Aoki
    World
    Malboro
    Main Class
    Machinist Lv 100
    I wasn't asking for drill/blaster/anchor/chainsaw to be condenced into one button. I'd just rather SE evolve the charged skill system in pve mch, because that would solve the damage vs mobility argument once and for all. I enjoy the walking whilst casting as it actually punishes you if your bad and would reward you for playing well, which is something the job is really lacking. Being able to interrupt it would remove the punishing aspect, and I for one would rather have a unique fun job than what it currently it. It's so bad the dev's don't even know what to do with it, which is proven time and time again in the patch notes. Mch needs something to warrent its title as a pure dps and its the perfect system. I want to be rewarded for playing well and punished for greeding rather than being a low damaging none support phys ranged that wastes a slot in whatever party I'm in.
    (8)

  3. #3
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Caitlyn View Post
    Please no.

    PvP MCH is clunky and the worst I ve ever played. Moving during casting ist nice, but not when you re slowed. And you cant interrupt your charged attack, so you have to think twice before doing your standard attacks.

    And dont get me started talking about the drill/blaster/anchor/chainsaw rotation...
    You can in fact cancel your cast people need to stop parroting this point when it comes to flaws in bringing PVP mch over to PVE. Pressing the jump button doubles as a cast cancel button whilst you're in a cast bar.

    Personally i love the PVP mch feel, my main complaint with MCH since SB has been its stopped feeling like a gunner class and became some weird technomage acrobat. Burst Charge is so much cooler than the 1-2-3 and still has a weave window, as at least a start they could have that then have another ability cost a small amount of heat acting like a "ruin 2" (hotshot maybe?) for if you need the movement/double weave. Having these cast times be just a thing for MCH can help balance out the fact its the selfish ranged and gives it a bit more identity.
    (5)
    Last edited by ReiMakoto; 04-18-2022 at 10:43 PM.
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"