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  1. #1
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Roulettes.
    Wonderous Tails.
    Palace of the dead.
    Heaven on high.
    Bozja.
    Highest level dungeon.
    Side quests.
    Levequests.
    PvP.
    Fates.
    Beast Tribe dailies.
    Clan Hunt logs.

    There's plenty of ways to level up alts in the game. Some are better than others, but you do have options.
    (3)

  2. #2
    Quote Originally Posted by Ransu View Post
    There's plenty of ways to level up alts in the game. Some are better than others, but you do have options.
    That's the question though, given there are so many options, why are sidequests so bad? Why can't it be tuned to be one of the good options.
    (1)

  3. #3
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by SendohJin View Post
    That's the question though, given there are so many options, why are sidequests so bad? Why can't it be tuned to be one of the good options.
    Probably because the turn in can be done on any job regardless of which job accepted it as long as its within the level range and they don't want people stockpiling side quests and then turning them in on an alt.

    Side quests are just meant to be extra stuff while leveling through the MSQ and are mostly a holdover content from the old designs from ARR and HW. Back then side quests were mandatory because if you just did the MSQ you'd fall behind by 2 or 3 levels very quickly. Now a days its just something extra. I usually do them on an alt that I'm leveling at the same time as my main through the MSQ or while waiting for the dungeon finder to pop.
    (1)

  4. #4
    Player
    Karshan's Avatar
    Join Date
    Jun 2017
    Posts
    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    Quote Originally Posted by SendohJin View Post
    That's the question though, given there are so many options, why are sidequests so bad? Why can't it be tuned to be one of the good options.
    Because if sidequests were viable, you wouldn't run the MSQ dungeons several times. So the player base needed to accompany those who need it for the 1st time would dry out. Simple as that. They allow it later in the expansion with beast tribes, but not on the get go to avoid content dying too fast.
    (0)

  5. #5
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Karshan View Post
    Because if sidequests were viable, you wouldn't run the MSQ dungeons several times. So the player base needed to accompany those who need it for the 1st time would dry out. Simple as that. They allow it later in the expansion with beast tribes, but not on the get go to avoid content dying too fast.
    Eh, that's not necessarily true.

    Running dungeons give you other rewards that are important when leveling (e.g. gear/tomestones) and there are 19 jobs; Side quests for an expansion at least allowing 1 job to level to the cap of that expansion would be a great improvement and people would still have 17 other jobs that they would run dungeons on. Hell, I didn't really run dungeons whenever leveling everything outside of doing roulettes every day.
    (2)