Quote Originally Posted by Ath192 View Post
They didnt. At least not initially when the wave of super fans/hard cores were carrying and communicating in the chats organizing the run. It was after a while when only casual players that were running it had no clue and wiped endlessly that people started complaining. OG Thunder God Cid was not a hard fight.

But it was engaging, and it was fun. But yes, his mechanics had raid wide implications, which hopefully with a personal responsibility approach less torches and pitchforks arrive at the devs gates with this raid series. Please Devs, keep it engaging and challenging.
There is an allergy to communicating within the broader community. I don't see it as much ever since I moved back to an EU server, as typically people do communicate here, but there are occasions where people rush in with a bunch of new sprouts and are surprised when they wipe. A lot of this content is manageable if you share strategies etc. Personally, I wouldn't mind seeing the level of difficulty of some of these fights in some MSQ trials, to suit the type of threats the WoL is dealing with. I do wish they'd find a way to offer an optional easy mode for normal content (particularly trials), e.g. via the trusts, and allow the DF versions to be better, but instead trying to make the instances trust-compatible seems to be resulting in the mechanics becoming even more diluted in the DF version... whatever the business rationale for it, it doesn't help with my immersion, especially when optional casual content like this showcases so much more creativity. I think simply insisting that because the MSQ is mandatory, all associated content has to be easy, is a lazy approach with all the tools available to a modern MMO.