Quote Originally Posted by Arathalion View Post
Wall of text incoming, sorry for the ranting

I actually don't like the increased level cap idea, though I think it IS inevitable. That actually destroyed WoW experience, as the lower levels would be more and more irrelevant.

I played WoW from the very start all the way to the Wrath of the Lich King, coming back for two months when Cataclysm hit (pun not intended =D). At the start the game was very fun, but it was getting more and more boring, to the point of me simply quitting in WotLK because I had nothing fun to do in the game aside from talking to friends (and believe me, I was in an endgame guild, and doing the same stuff over and over again did get boring). I came back in Cataclysm because a few friends were saying they restored the beauty of the old times, and even though that was somewhat true, the game was still boring. Everything there is about leveling up as fast as you can to get to end game content. Lower levels became irrelevant, and Blizz simply chose to make leveling stupidly simple, with very little time spent learning the game lore and system. It took me some good 6 months of playing regularly (though not to the exclusion of everything else) to get my first character to level 60 back in the day; now, if you know what you're doing, you can rise a character from level 1 to 85 in one week, two tops. The game went from savoring the story to a mechanical chore. Not to mention you don't even have the option to experience some game content if you just happened to start playing after a level cap-increase: a few friends I brought to the game simply didn't get to like it the way I did, and I suspect it has something to do with me being able to run Molten Core 40-man back in the day and them not even having the chance to get a party to run something as simple as Upper Blackrock Spire! (Ehm, sorry if you don't know what I'm talking about =D)

Now, I'd hate to see that happening to FFXIV. The thing is, when you have a level cap such as 50, people automatically start to expect it to be risen, and rightly so. I'd prefer if they found a way to make things interesting/harder at the end of the game by awarding things other than levels. Actually, I'd prefer if there weren't even levels at all: the MMORPG that took the longest to get old for me was Ultima Online, and I think part of the fun was getting better in "professions" without making your character... How can I put this... Statistically stronger, only able to do stuff a newbie could only dream of. FFXIV's system does a pretty well job of emulating that, what with all the mixing-and-matching of the classes. Focusing on THAT would be more fulfilling than "being able to reach the next level cap".

That, of course, is just my humble opinion, and I expect most to disagree, and rightfully so.
While i do see your point, i believe there is a medium they should get too. There already spells and abilities with the indication of rising levels.

Remember we started with 50 then 55 then 60 then 65 then 75. 75 Was their medium and balanced EVERYTHING around 75. Several year it went like like (9-11 years?). I do believe it should of stayed like that and 99 should never have been released.

I think the reason we don't see many content things is because caps will be raised thus making them useless. I don't believe 50 is the End-game for FFXIV.