On Chimera my war does a lot less physical damage than nukes. Haven't tried Aurum Vale yet but was kind of expecting the opposite effect there;
On Chimera my war does a lot less physical damage than nukes. Haven't tried Aurum Vale yet but was kind of expecting the opposite effect there;
(>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ
Coincounter and Mistress have regularish armor, and Mistress is weak to fire.
Princess/Marshall have regularish armor; Chimera has super-high armor (Ifrit-level as mentioned above by Rich).
There's a good amount of variance in terms of dangerous AoEs and the types of ranges they hit. Some are PBAoE, some are short-range, some are mid-range, some are long-range.
So, in my opinion, and just based on initial impressions of course, the designers handled balance fairly well this patch in terms of both job design and fight design. Even if X job is better than Y job on Z fight, that is nowhere near a universality.
We go in all warriors for the Princess (ant) fight. Then sacrifice our 15mins and swap jobs. We were the silly LS that got everyone 7/7 within the first 36-48 hours :P And I completely agree with your POV on the dungeon.Coincounter and Mistress have regularish armor, and Mistress is weak to fire.
Princess/Marshall have regularish armor; Chimera has super-high armor (Ifrit-level as mentioned above by Rich).
There's a good amount of variance in terms of dangerous AoEs and the types of ranges they hit. Some are PBAoE, some are short-range, some are mid-range, some are long-range.
So, in my opinion, and just based on initial impressions of course, the designers handled balance fairly well this patch in terms of both job design and fight design. Even if X job is better than Y job on Z fight, that is nowhere near a universality.
MNK is similar on Chimera also, AA alone keeps in the red mostly due to WAR tank unable to produce the damage output it needs. I think Fists of Fire hits it for 45 range and that's just enough for WAR to have to struggle to hold off even after Collusioning a Howling Fist.
I guess you can break Chimera's tail so it never does poison sting. Maim is only WS thats supposed to Incap tail now according to lodestone, but LS member went with JP PUG and a MNK was able to break it so might just be XXX damage from rear breaks. Anyways once the tail breaks in P1 you can do alternate strategy of everyone just clumping on its butt (avoid Voice of the Dragon AE that nearly 1 shots everyone that way too).
As Carraway says though, no single job "trumps" all others on these fights in this patch. They all have adds (Ranged damage, and AoE potential) many ranged, and close range AE's, 180's etc so every job has a place in the fights now you just have to assess what your group can handle or how you want to deal with it. I think this patch has more balance in it than many MMO's ever achieve. Maybe SE can continue forward like this but we can only wait and see.
http://www.bluegarterls.com/
I don't necessarily have anything against them, but when I read this name as well as Bluegartr, it all becomes clear lol.
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