Coincounter and Mistress have regularish armor, and Mistress is weak to fire.
Princess/Marshall have regularish armor; Chimera has super-high armor (Ifrit-level as mentioned above by Rich).

There's a good amount of variance in terms of dangerous AoEs and the types of ranges they hit. Some are PBAoE, some are short-range, some are mid-range, some are long-range.

So, in my opinion, and just based on initial impressions of course, the designers handled balance fairly well this patch in terms of both job design and fight design. Even if X job is better than Y job on Z fight, that is nowhere near a universality.