What the fk are you talking about? Melees are freaking strong on this instance. Vale's boss has just perfect balance for any class.Why can't SE decide a hard battle by the needing of using most melee in battle? whenever it come down to boss, you just gonna use 1 tank, and 7 range all the time. (even though there are just 3 rangeclasses, but 4 melee classes in game)
People were mention there when Ifrit become all for Blackmage and Moggle become all for Archer that " 1.21 Job will change this.."
Glad to join the party. We refused to watch videos and figured it out ourselves. Speed run very much possible. We will post our video shortly. Should help people on speed runs![]()
Sorry, didnt saw the thread topic ><. Cutter's Cry down, not Vale yet![]()
I can add that job balance seems great for 1.21, at a glance. Each job has its own pros and cons that justify its place in a party -- min/maxing at this early point will probably result in different compositions for most LSs due to individual player proficiency.
Well, because the picture just shown all the range attack, just as the second one mention, people fear that it will always come down to just distant attack method all the time in this game.
FFXIV : ARR all instance boss gameplay video can be found here..
http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0
People can be dumb if they want to, we've said time and time again that the only reason we usually have a lot of ranged in our party is because those are the mains of the people who run the instances. Tons of other LSs have said that melee such as monk, and obv. casters like blm are better and if we had a ton of those that's what we would have brought.
Our strategy seems super easy mode. We are trying for speed run right now o.O![]()
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