
Actual difficulty? dungeons are piss easy most of the time.The problem with this is that the "trust" system simply doesn't have the AI available to it to be able to deal with multiple mechanics at once.... unlike humans. Which makes the content insatiably boring for the rest of us.
So you can have your solo experience, fine. But don't make the rest of us sacrifice actual difficulty so those of you that don't want a challenge can be carried through content.
Did test run of the new Toto with them and it was faster then average run with other people. With reduced pull size there (not happy about this) can actually live through double pull without using cooldowns. Healer is a tad too heal happy as well.
Squad with all max offensive tactics (two archers especially) absolutely delete these dungeons now and are significantly faster then the average player. If you have Squad unlocked and still have lower level deeps that need the leveling, use this method instead of the trusts. Much of the easier for Squad to handle Brayflox and Vigil without persistent aoes then ever before. Just order the tank forward and afk for free levels.
Was perusing the menu this morning before work. Looks like I don't have level them before being allowed to run a higher level dungeon? Praise the Twelve!
As someone who is good at tanking and healing but has problems DPSing, it's useful for me to get practice inaf my own pace.The problem with this is that the "trust" system simply doesn't have the AI available to it to be able to deal with multiple mechanics at once.... unlike humans. Which makes the content insatiably boring for the rest of us.
So you can have your solo experience, fine. But don't make the rest of us sacrifice actual difficulty so those of you that don't want a challenge can be carried through content.
In my eyes if you want a solo version of 14 you should be paying extra so the dev team can expand and have their own section dedicated to it. That way we can keep the difficulty and scale it up, I'd rather everyone be made as happy as possible than those that are crying because they can't get through the content, and then punish the rest of us that actually want to play a game with some form of challenge.
Perhaps it may seem slow for you but I like that I can stop, adjust my bars to better suite me and double-check my rotation(s) without waiting 40 minutes just to piss off 3 to 23 other players.
Not every feature needs to be specifically tuned for your own, personal use case.
I'd wager 90% of Americans with drivers licenses shouldn't have them.
There's a reason most European countries won't directly exchange most US licenses. The education of new drivers sucks. Cracker jack box licenses.

So why do you feel the version of game you want is all there should be? Maybe you should pay more because making extreme/high difficult content seems like it would be more costly. Simply put there are a wide verity of players at different skill levels who play and the game devs try to accommodate as much as they can. they put plenty of difficult content out there for players who want it but this game is not designed for any one player in mind.The problem with this is that the "trust" system simply doesn't have the AI available to it to be able to deal with multiple mechanics at once.... unlike humans. Which makes the content insatiably boring for the rest of us.
So you can have your solo experience, fine. But don't make the rest of us sacrifice actual difficulty so those of you that don't want a challenge can be carried through content.
In my eyes if you want a solo version of 14 you should be paying extra so the dev team can expand and have their own section dedicated to it. That way we can keep the difficulty and scale it up, I'd rather everyone be made as happy as possible than those that are crying because they can't get through the content, and then punish the rest of us that actually want to play a game with some form of challenge.


In 8 years this is the first time I've seen someone with an empty profile picture on this forum.
Weird.
You literally quoted me in which I say that there should be both options.... Are you ok?So why do you feel the version of game you want is all there should be? Maybe you should pay more because making extreme/high difficult content seems like it would be more costly. Simply put there are a wide verity of players at different skill levels who play and the game devs try to accommodate as much as they can. they put plenty of difficult content out there for players who want it but this game is not designed for any one player in mind.






That has been added/restored to the Shadowbringers dungeons as well. You can run everything in scenario mode whenever you like now; the levelling avatar trusts are completely optional and "do it for the sake of doing it" now.
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