Page 2 of 2 FirstFirst 1 2
Results 11 to 18 of 18
  1. #11
    Player RyanCousland's Avatar
    Join Date
    Dec 2020
    Posts
    377
    Character
    Rion Cousland
    World
    Excalibur
    Main Class
    Rogue Lv 90
    Would creating a team based FL and a solo/casual options help ?
    (0)

  2. #12
    Player RyanCousland's Avatar
    Join Date
    Dec 2020
    Posts
    377
    Character
    Rion Cousland
    World
    Excalibur
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Moonlite View Post
    Is it just me or does this just come across as I want to create as many opportunities to steam roll others? Anything that allows steam rolling will be removed. This game is the poster child for casual friendly.

    Also you semi new devs/community team almost never come here. We are thee far reaches of the FF community.
    Would creating a team based and a solo/casual options help for FL ?
    and I didn't "semi knew" I know that PvP players are ignored because the devs have openly admitted to it which why we need more players coming together and come up with ideas on how to fix pvp
    (0)

  3. #13
    Player RyanCousland's Avatar
    Join Date
    Dec 2020
    Posts
    377
    Character
    Rion Cousland
    World
    Excalibur
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Novani View Post
    Fundamental problem with these two requests: the player base is largely responsible for the calls to even change that in the first place, back when the meta was stacking the "winning" Grand Company and rolling into matches with doomstack premades and steamrolling a specific GC of choice over and over, don't say it didn't happen, the first week of Onsal Hakair(Danshig Naadam) was literally full of it on some data centers, kudos to those who at least had a better experience but it's not universal. Not long after GCs were made irrelevant and the premade limits we know now were put in place, it's not perfect and it's definitely not as restrictive as people make it out to be. But things were a lot worse for general enjoyment back then, especially for solo queuers, of which there are many to this day.
    I definitely agree that players would definitely join a gc with a higher winrate and that premades have a higher probability of winning, (your critique is valid and important and thank you) but isn't that part & parcel to PvP?

    How much of the feed back was from pvpers vs non pvpers that caused this change?

    Would creating a solo/casual & a team based options for FL make it easier for solo pvpers?

    Shouldn't the players have some personal responsibility when it comes to PvP, in regards to taking the initiative to either form teams or practice at PvP rather than restraining any PvP?
    (0)

  4. #14
    Player RyanCousland's Avatar
    Join Date
    Dec 2020
    Posts
    377
    Character
    Rion Cousland
    World
    Excalibur
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Ixon View Post

    I personally still want exp and tomes from PVP, I just think the gap between what get when you win, and what you get when you lose, should be widened to make people want to win. There is something to do with the backend duty finder code as to why they couldn't put all the PVP in one big roulette button, but maybe this will happen in the future. Probably more Frontline maps in the future, Rival Wings I think they are still figuring out as it isn't a popular mode.
    I like the idea it's great feedback but wouldn't the reverse be true? To where if someone loses that would just make them not want to try?
    (0)

  5. #15
    Player RyanCousland's Avatar
    Join Date
    Dec 2020
    Posts
    377
    Character
    Rion Cousland
    World
    Excalibur
    Main Class
    Rogue Lv 90
    Personally i like getting xp and times but I do understand the demand to remove them
    (0)

  6. #16
    Player RyanCousland's Avatar
    Join Date
    Dec 2020
    Posts
    377
    Character
    Rion Cousland
    World
    Excalibur
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Cash12121 View Post
    4. Feast does not need to return. It's sad to see it go. But it isn't good in the new system.
    5. Solo 1v1? You mean just duels. Not feast. Would be cool as a small queue but we do have wolves den pier for that.
    6. No. Removing rewards won't help on attracting people to play. I assume you suggest this because there are people who grief who just want "Quick EXP". Yeah that is a problem. However you can file a report or vote kick them. GMs do listen to these reports.
    How is feast not compatible with the new system?

    What incentive is there to duel at the den?

    The requests were made from the forum as well as some Id personally like to see if you have anything to add I'd be more than happy to put it on the list
    (0)

  7. #17
    Player RyanCousland's Avatar
    Join Date
    Dec 2020
    Posts
    377
    Character
    Rion Cousland
    World
    Excalibur
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Sinstrel View Post
    I mentioned this before but they could give us a Group Ranked mode in Crystal Conflict. Something that lets us use party finder to assemble a group, allowing us to set which riser rank we are queing in, mandatory 1 player per job, and requires a pre-made group to que. This would give us the option for pre-made vs pre-made while also letting people play with their friends, and would not restrict us to playing with a set team of players from your own world who also happen to have the same schedule as you.

    I would even like something like this in Frontline, an option for pre-made only ques 8v8v8. Pre-mades were never the problem, it was Pre-mades being matched VS. random solo casual people that was the problem. It might not be popular, but at least we'd have the option to form up and do it.
    That's definitely an interesting idea!
    Is there enough of a team oriented player base to keep it active?
    Do you think the devs should focus more on the team based aspects?
    (0)

  8. #18
    Player
    Novani's Avatar
    Join Date
    Oct 2019
    Location
    Ul'dah
    Posts
    59
    Character
    Serani Melikai
    World
    Malboro
    Main Class
    White Mage Lv 100
    Quote Originally Posted by RyanCousland View Post
    I definitely agree that players would definitely join a gc with a higher winrate and that premades have a higher probability of winning, (your critique is valid and important and thank you) but isn't that part & parcel to PvP?

    How much of the feed back was from pvpers vs non pvpers that caused this change?

    Would creating a solo/casual & a team based options for FL make it easier for solo pvpers?

    Shouldn't the players have some personal responsibility when it comes to PvP, in regards to taking the initiative to either form teams or practice at PvP rather than restraining any PvP?
    In theory to some degree, yes, problem is a lot of people who end up in this situation regularly do not actually know anyone who shares interest in this aspect of the game, or have issues forming teams with the people they meet or otherwise do know. Honestly we could name reasons all day, but it's realistically less important next to the primary rationale SEnix would choose to listen to these requests, assuming it wasn't something done by their own initiative and data-collection: The sustainability of the mode.

    Negative feedback on the basis of it being beginner unfriendly and riddled with lackluster reception, might not affect the company's bottom line much, but likewise wouldn't allow them to really grow that side of the market either. I know Feast stands at odds with that, I don't know how to really explain that.

    The part and parcel part has no bearing when such win-rates, and the methods of achieving them, are literally the experience a lot of players received when they attempted to even join the mode. I'm not even exaggerating about the numbers of matches either.

    Besides, as I more or less indicated earlier, restricting players to 4-man pre-mades wasn't truly the end to the situation, more like a band-aid solution. One that helped, and allowed veterans and newcomers alike to at least shine, whenever teams listened or paid attention to their situation.

    As to the question of a solo or casual team based option for Frontline, I honestly cannot say, the biggest hurdle would be justifying the interest to pour company resources into. With how the dynamics PvP combat has changed as of this last patch, I expect we might see a change that could potentially create a situation where that is appealing.

    I don't think the mode needs to be easier necessarily, I think people just need to feel a little more impactful in matches to encourage them to give it a fair go. Win or lose, what happens in the match will be a strong factor in deciding the attitude players adopt going into future matches, if they do at all.

    Hope this ramble is somewhat useful at least. PvP here can be great, but at the same time we create our own issues 9/10 times.
    (0)

Page 2 of 2 FirstFirst 1 2

Tags for this Thread