Quote Originally Posted by Terhix View Post
Because when you are making a pull, as in before the mobs are properly positioned, the larger the surface area is, the more mobs you can hit. That is not opinion, that is math.
You're supposed to hit the mobs in front of you, and keep them there, even as non-WAR, so the additional surface area does not matter. Sure it's there, but it might as well not be. Hell, it probably shouldn't be, because it encourages lazy, and outright bad, tanking habits that will make your DRG cry.

Quote Originally Posted by Terhix View Post
For the record: I wouldn't hate it.
It would make other tank jobs finally enjoyable to play outside of single-target endgame content. WAR was the only tank that was even remotely enjoyable to play in dungeons, because setting up pulls effectively actually took some brain activity, and they just had to ruin it.