

Yeah because you can only be a decent player without those things xD
Why is that always an argument?
If you're good you must not have a life, get a job!
The problem with this is that the "trust" system simply doesn't have the AI available to it to be able to deal with multiple mechanics at once.... unlike humans. Which makes the content insatiably boring for the rest of us.
So you can have your solo experience, fine. But don't make the rest of us sacrifice actual difficulty so those of you that don't want a challenge can be carried through content.
In my eyes if you want a solo version of 14 you should be paying extra so the dev team can expand and have their own section dedicated to it. That way we can keep the difficulty and scale it up, I'd rather everyone be made as happy as possible than those that are crying because they can't get through the content, and then punish the rest of us that actually want to play a game with some form of challenge.




I love the trust system it is one of the better things they have brought in. In some senses like it has already been mentioned it can be harder because the trusts are not doing AOE they can die and you have to step up. I do not see the issue with having both for all types of player it makes the game enjoyed by everyone and that can only be a good thing.
I have enjoyed all the story dungeons at my own pace without feeling rushed and I prefer it. But other people enjoy group based and there is enough for everyone![]()


Which to me is a good thing. Player interaction is generaly a good thing in online games. And even basic things to promote it (in this case enforcing it) makes players get used to the situation.FFXIV have been always since ARR a heavily story focused "single player "experience with big lobbies (aka Uldah/Gridania/Limsa) where at some point you need to register in to a party finder to clear some dungeons or trial with real people or NPCs so the story can progress
For a toxic player, or someone who realy doesnt care, they just rush through it and be done with it. Even a toxic player is very likely to just ignore issues most of the time, as they just want to get it done. They usualy only go bad at real struggles, which in the MSQ simply doesnt happen as the content is too easy.
But for those who are willing to communicate, they because of that are much more likely to take that a step further. Organizing a party for an extreme trial is much more likely to happen with them
I'm sorry but there's simply not "enough" for everyone. A lot of players are now complaining about the constant homogenisation of classes and the single pull dungeons leaving us bored as sin. We want challenging content, I don't pay a sub to have netflix or anime on another screen taking more of my attention than the game itself. How can anyone think that is ok?I love the trust system it is one of the better things they have brought in. In some senses like it has already been mentioned it can be harder because the trusts are not doing AOE they can die and you have to step up. I do not see the issue with having both for all types of player it makes the game enjoyed by everyone and that can only be a good thing.
I have enjoyed all the story dungeons at my own pace without feeling rushed and I prefer it. But other people enjoy group based and there is enough for everyone

I agree 100% with your bro. Being forced into one role does suck. The DPS role should be an option as not everyone wants to be the focus tank yet still wants to play that class.I like the solo system for msq, cause then maybe my bro will play again. the one thing that turned him off was that he wanted to play a tank class (always paladins with him idek lol), and since there is no dps version of paladin he is stuck as tank and he hates it because people are generally pushy.. I am a somewhat competent healer and told him i would always be there for him if he wants me to be (support x2 i say lol) he doesn't even like that idea because according to him he shouldn't have to pester any one cause he just decides he wants to play story content, and that all group content should be optional. I mean i don't mind helping him out but i get it. Tanks get it the worst too.. lots of pressure. Healer mains have pressure too but imo not as much close but not as much. I don't always like having to run a group for a story dungeon either.. some days I just can't deal. So I just gather or play a dungeon with my squadron to level them up (yes i still mess with those.. I want them to be strong >). So for people with anxieties and severe introversion issues I think it is a bonus.
I understand where others are coming from to kinda.. I wonder if they think with this means less people will cue and make wait times even worse for those who prefer to group with real people.
Thing is If you feel like you have to force people to play with you do they really want to be playing with you in the first place i wonder?.. or are you just a means to an end?
Also many people have different views as to what an MMO is. To me it simply just means i play in a world where lots of other real people also play.
Change sucks.. no one really likes a game that they play to change in to something that wasn't true when they started playing.. especially if it is seen as a negative that could change how the game feels going forward.

Well it is nice to have the option dungeon runs with npc and nobody is forced to use this option. Seems to be a win win for all players.
Is this a vent post?
I think they should add auto play feature or instant win with cut scene people always finds something to complain even in trust system it will happen.
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