
Well said Gember. Cheers m8.I honestly think its a good option for fresh new people, people redoing the story on a alt, and taking their time with content. There IS a charm to that. I think.. (I could be wrong.) that they are trying to revamp ARR dungeons so these new players are going to understand what mechanics do. I really hope the trust systems would do some shout outs like: "Adventurers, stay close to me!" and it would be a call for a stack marker. (Though there is not really much stack markers in ARR, but this is an example.) Then there could be an option to turn NPC dialogue off, but any new player won't have a clue at first how to do that. Its a good way to teach players instead of the side quests from the Smith. That gets avoided so much, and does not teach everything they need to know. But... I don't want dungeons to be full on tutorials either. Just sprinkle it here and there through ARR content and hopefully people will have a better understanding of how to play the game. It is a story after all.

Thank you for the comedy. I laughed so hard reading this nonsense, only to realize that you were pulling my leg. I almost fell for it. Hahaha.These threads are getting old. First of all, from the context your statement I think you probably need to get a job, family, and life, cause only a child says things like this. From the recent census about 46% of players have both the minion and the mount from Pandemonium. So that means 46% of players completed Savage, that doesn't even account for how many attempted to complete. So you are wrong that a small percentage accounts for doing end game / challenging content. Do your research before you make false claims.
With that being said, making the game solo friendly is not a bad idea, some people don't want to deal with partys and thats fine, as a some like you are just entitled and lazy and going to waste my limited time to do the things I want to do in the game, as I in fact have 50 hr per week job. The problem is when the solo friendly option affects the game play of the current player base as a whole, which is what it is doing in some cases. That is where people don't like the idea. For those of you that only play for the story, why have an opinion on end game content anyways, never understood that.
Now the reason for this, it not because SE actually care about you in particular, they want to try and market the game to single player gamers that are fans of the FF franchise. Sadly this marketing idea is not going to work. Most people that do not have a interest in MMO games is because they do not like the game play or they do not want to pay a subscription.
If you took more than 5 minutes to actually think about some things you might not make threads making accusations about people, player bases, or making yourself look like a child.
Have a good day enjoy your solo content, hope to never deal with you in game.
I have gone into almost everything blind and never had an issue. Thats why groups label things such as learning party, practice party, clear party, farm party, weekly clear. A large majority of groups do not go in with the intention of 1 shoting the boss, unless it is a farm party, or a weekly savage clear group (even these don't always expect a 1 shot). Sometimes I feel like people make excuses rather than just admitting they would rather play solo. There is nothing wrong with that. This player base is very friendly, far more friendly than I am which is good.
Yeah, thats not really a very accurate source to represent the FFXIV player base off of.
I like to play more games alone than with others, but I do like playing games with others as well. Where do I fall into that?

Well said Aelin! Cheers =)I was a little worried at first but then I remembered that I played most mmo's ever at first almost entirely solo before I found a community. And even WITH the community I still enjoyed having autonomy to do things alone and at my own pace. Esp when it is story that they are making an optional solo experience, seems fine to me! Some people are really just introverted and don't want to talk to others but they should still get to experience the great story of ffxiv!

I like the solo system for msq, cause then maybe my bro will play again. the one thing that turned him off was that he wanted to play a tank class (always paladins with him idek lol), and since there is no dps version of paladin he is stuck as tank and he hates it because people are generally pushy.. I am a somewhat competent healer and told him i would always be there for him if he wants me to be (support x2 i say lol) he doesn't even like that idea because according to him he shouldn't have to pester any one cause he just decides he wants to play story content, and that all group content should be optional. I mean i don't mind helping him out but i get it. Tanks get it the worst too.. lots of pressure. Healer mains have pressure too but imo not as much close but not as much. I don't always like having to run a group for a story dungeon either.. some days I just can't deal. So I just gather or play a dungeon with my squadron to level them up (yes i still mess with those.. I want them to be strong >). So for people with anxieties and severe introversion issues I think it is a bonus.
I understand where others are coming from to kinda.. I wonder if they think with this means less people will cue and make wait times even worse for those who prefer to group with real people.
Thing is If you feel like you have to force people to play with you do they really want to be playing with you in the first place i wonder?.. or are you just a means to an end?
Also many people have different views as to what an MMO is. To me it simply just means i play in a world where lots of other real people also play.
Change sucks.. no one really likes a game that they play to change in to something that wasn't true when they started playing.. especially if it is seen as a negative that could change how the game feels going forward.
good for your bro.I like the solo system for msq, cause then maybe my bro will play again. the one thing that turned him off was that he wanted to play a tank class (always paladins with him idek lol), and since there is no dps version of paladin he is stuck as tank and he hates it because people are generally pushy.. I am a somewhat competent healer and told him i would always be there for him if he wants me to be (support x2 i say lol) he doesn't even like that idea because according to him he shouldn't have to pester any one cause he just decides he wants to play story content, and that all group content should be optional. I mean i don't mind helping him out but i get it. Tanks get it the worst too.. lots of pressure. Healer mains have pressure too but imo not as much close but not as much. I don't always like having to run a group for a story dungeon either.. some days I just can't deal. So I just gather or play a dungeon with my squadron to level them up (yes i still mess with those.. I want them to be strong >). So for people with anxieties and severe introversion issues I think it is a bonus.
I understand where others are coming from to kinda.. I wonder if they think with this means less people will cue and make wait times even worse for those who prefer to group with real people.
Thing is If you feel like you have to force people to play with you do they really want to be playing with you in the first place i wonder?.. or are you just a means to an end?
Also many people have different views as to what an MMO is. To me it simply just means i play in a world where lots of other real people also play.
Change sucks.. no one really likes a game that they play to change in to something that wasn't true when they started playing.. especially if it is seen as a negative that could change how the game feels going forward.
Have fun and enjoy the game


There's a difference between being solo friendly and basically being a single player game that just has other people running around.
I'd argue FFXIV is becoming very close to the latter.


That's a nice thought, truly. The sad reality of it though, is that people will just complain and ask for it to be nerfed because they can't be bothered to improve. Either that or they rage quit the game while complaining on social media that its a garbage game.
so.... now that we have two topics about the same thing... which one do i chose to say my unimportant opinion?
Honestly I've dodged grouping since the end of storm blood. Leveled all my jobs with squadrons and trusts. My lack of time to commit to a group kinda forced me to solo. But I still enjoy the game just in my own way. And now I'll be able to start the second character without having to group up until I unlock squadrons on him again. So I'm looking forward to it.
FFXIV have been always since ARR a heavily story focused "single player "experience with big lobbies (aka Uldah/Gridania/Limsa) where at some point you need to register in to a party finder to clear some dungeons or trial with real people or NPCs so the story can progress
Last edited by AnnRam; 04-12-2022 at 05:31 PM.
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). So for people with anxieties and severe introversion issues I think it is a bonus.





