Don’t understand how y’all can say this when healers had their entire kits basically gutted. Spamming 1 button 90% of the time isn’t going to be fun no matter what content there is.I don't understand how any game wouldn't be a faceroll after you've put 1800 hours into it. After running a dungeon so many times the only challenge left is compensating for people who don't know and haven't practiced the mechanics or dumb mistakes from complacency. Love it or hate it, after four expansions they're going to strip out old job gameplay so they can add new stuff, otherwise, the jobs would be incredibly bloated. If something got removed it was probably at the very bottom of a list of abilities and mechanics that people actually used. And yeah, some of this stuff is probably going to feel really easy, especially to someone who has 1800 hours in the game. :P
I actually don't disagree with you, I don't mind simple classes when done right, reaper is fun and simple, SMN and SAM are just simple now, not fun. SAM is just wait for your burst and do nothing while waiting.I love these updates even with Sam the less ability’s the better IMO as long as the job identity remains I feel people are overreacting the faster I can understand my job the better the easier the better too and you may call me a filthy casual by saying this but if I can play a class that feels good fast to learn but hard to master in harder content then what's so bad about that I simply can't see the issue here especially if it means more accessibility. The harder the content the harder it is to play your job that's the simple fact no matter how easy you say your job is the difficulty is still there as a casual the dumbing down of classes has allowed me to enjoy this game much more than I use to back in HW and I've managed to go into and clear This tier as a casual this took me much longer but I cleared at the end of the day. I think that says a lot
The thing is, they'd open up to being reported if they said anything in chat. I've definitely had times where the other two people in a party kicked a third without warning and when there were no issues. There was no chat in party, we hadn't wiped, and we were going through the pulls at what seemed a decent pace to me. Yet they still kicked. Usually didn't say anything when I asked either. Nobody ever admitted it was due to dps and they never will. It's not always the reason. There are people here on the forums who admit they will kick because they don't like someone's glam. But I don't know how you can say you've never seen someone kicked for suboptimal play because no one doing it would ever mention it. They would just wrap it up in some other reason. I usually see "afk" used when the person absolutely is in no way afk and is actively participating in every fight.
button bloat is bad thing so i'm happy with these changesHas anyone else noticed the slow change of every class being more and more brain dead. I don\\'t understand. What\\'s the point of a game with no challenge? Every Expert dungeon you can heal and dps in your sleep. The only challenges left are Savage and Ultimates. The new SAM changes makes it to where there\\'s no reward for knowing your class, same with SMN. We are not all noobs at this game please stop catering to the bad players. I have about 1800 house spent in this game and for the first time I thought about going back to WOW for some type of challenge in the casual content.
I don't disagree with you, but a rotation in and of itself doesn't make a game more interesting whether you're doing 1 button or weaving 7. It's just an additional consideration because Yoshi P has made it clear the real content is the mechanics. And once you know the mechanics the only other challenge is, like I said, other players. So if the game is still not interesting at that point I don't understand how adding a more complicated rotation would make anything any better. I generally don't have any feelings about rotations because I personally prefer gameplay that requires me to respond. I like counters and so I like interrupts, but beyond trash and ARR bosses they are pretty much gutted. I don't even know why we have crowd control abilities outside of PvP anymore and that's a mechanic that's been gutted in favor of wall-to-wall pulls (which I personally find boring, but maybe exciting to an inexperienced healer or tank).
But that's fine because SE has compensated in a lot of other ways as you still have to pop mitigations and heals and bursts at specific times and stacking and dodging, etc, etc so that's reactive gameplay and I find that fun.
I mean hyperbole at its finest to be honest, I am very much going to be round for 7.0 because it will be crucial to see how they handle a new story etc without current plot threads to tie up. I will be one to give it a chance especially with the visual overhaul etc.
I personally would prefer less buttons to push. lol I think they could prune a lot of class buttons. When class buttons moves beyond the two default action bars, it is too much imo. I am the type of person though that like things to just be fun and simple. Not necessarily overly easy I guess but easy to understand wtf is happening and why, and what i need to do. More buttons does not necessarily mean more complex or more difficult.. it just means clutter imo.. adding difficulty or complexity by adding buttons it is more artificial imo..
Also you got to think most players might not play like you do. Maybe they have some data somewhere that tells them that the average player is not at the play level as people like yourself. Usually these game companies tend to cater to the people in which gives them the most money. That is usually the normies/ casual players, cause they move through the content slower and thus have higher potential to give them money for longer periods of time and there are more of them... So I would imagine that , those are the types of people that will be catered to most often.
So it could honestly be set up that ffxiv is not a game built with people who are decently good at games in mind..
Last edited by Chawan; 04-12-2022 at 05:48 AM.
Complexity in rotations for the sake of complexity and artificial challenge is bad game design, in general.
However some people enjoy it anyway, and when you have as many classes as we have now there should be an option for it
They really need to focus more on class identity though. Thats the bigger issue, is that a lot of it is being removed
I also think they should have more variety with dungeons. Set piece dungeons are cool, but I actually prefer some of the ARR dungeons where you weren't just supposed to pull wall to wall.
I actually like that AV first room a lot for example. My issue with AV is aesthetics (its a cool design but unpleasant to me), but content wise its one of the better dungeons they've done.
Its also overkill with telegraphs. I enjoy the cyclops bosses that dont have ground telegraphs, but instead have mob animation ones. Like Halatali hard. I need to focus on the enemy itself, not the floor. The enemies like the Stone Vigil hard bosses as well. they reuse these bosses like Elden Ring reuses their mini bosses, but they are fun fights. Chimera is another example of a well designed boss fight.
Also, I feel we need a bit more unpredictability. Let us have to adapt more.
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