button bloat is bad thing so i'm happy with these changesHas anyone else noticed the slow change of every class being more and more brain dead. I don\\'t understand. What\\'s the point of a game with no challenge? Every Expert dungeon you can heal and dps in your sleep. The only challenges left are Savage and Ultimates. The new SAM changes makes it to where there\\'s no reward for knowing your class, same with SMN. We are not all noobs at this game please stop catering to the bad players. I have about 1800 house spent in this game and for the first time I thought about going back to WOW for some type of challenge in the casual content.
I don't disagree with you, but a rotation in and of itself doesn't make a game more interesting whether you're doing 1 button or weaving 7. It's just an additional consideration because Yoshi P has made it clear the real content is the mechanics. And once you know the mechanics the only other challenge is, like I said, other players. So if the game is still not interesting at that point I don't understand how adding a more complicated rotation would make anything any better. I generally don't have any feelings about rotations because I personally prefer gameplay that requires me to respond. I like counters and so I like interrupts, but beyond trash and ARR bosses they are pretty much gutted. I don't even know why we have crowd control abilities outside of PvP anymore and that's a mechanic that's been gutted in favor of wall-to-wall pulls (which I personally find boring, but maybe exciting to an inexperienced healer or tank).
But that's fine because SE has compensated in a lot of other ways as you still have to pop mitigations and heals and bursts at specific times and stacking and dodging, etc, etc so that's reactive gameplay and I find that fun.
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