There's been a lot said recently by the player base around changes focusing around certain jobs and there's one thing that bothers me more than anything about all this: the timing.
A patch release shouldn't contain drastic job changes unless the job is fundamentally broken and beyond fixing with simple number adjustments.
There's a few core reasons to take this approach but it really boils down to respecting the players time.
Since subbing at the start of ARR, I have lauded Yoshi-P and the team for respecting our time. They designed the game to be played to a point where you can take breaks between content patches after all.
Additionally, they didn't make sweeping job changes post expansion launch unless something was really broken and even then I can't think of many instances of it happening.
Now we have 6.1, and while I can't speak for the NIN community, as a SAM main these are pretty substantial changes to make for a job that wasn't in need of changing.
From Kaitens removal (loss of job fantasy elements and a button that just felt good to press), to the guaranteed crits (less party synergy), to damage being spread across more moves (for more "consistent" dps). These are big changes which alter the core identity of SAM. Naturally this will turn players off to the job, including myself.
So how does this disrespect the players time?
Well, after I got out of my depressed state of losing the fun version of Samurai, I decided to go back to my main prior to SAM . . . Ninja.
With that . . . all these months I spent post EW launch have largely been wasted on putting time, effort and, most importantly, gear into a job I no longer want to play.
It sucks. It's frustrating. It's not fun.
Had these changes been a part of a samurai rework for EW release, it would have been a very different story. At least then I could say "wow, this isn't for me. I'll put effort into something else". Instead, we're blind sided and told "just try it and if you don't like it maybe things will change in the future".
This is something we shouldn't have to expect or tolerate.
With all that said, it is my hope that the main take away from the backlash of these 6.1 changes is that these sorts of alterations should only happen during an expansions launch (again, baring something that is so fundamentally broken that it needs emergency fixing).
Please Yoshi-P, don't make us fear every point release as a possible point where our favorite jobs become something we no longer enjoy. Please respect your players and their time again.
 
		
		 
			 
			

 
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			 Originally Posted by Varilyon
 Originally Posted by Varilyon
					

 
			
 
			
 
			 
			 
			 
			


